sage is modified.

Catsodomy 67

Trade in Rabbit Hole or extra Replicator for Dinosaurus,. Trade in second rabbit for Dyson Mem Chip after Replicator to get all three.

Dino +2str, 5str base (with Dino out, Sage is 7str starting). After replicator/Dyson it will be a str10 breaker. If any CyberSolutions Mem Chip are in play, it can be up to a 16str breaker. e3 Feedback Implants make it a bit more economical to break things.

Thinking about Same Old Thing To double up on the Trade-In utility, but that put it back to 50 cards again.

3 comments
3 Mar 2015 Trypios

The biggest power of CT is the 40-deck...why would you go as high as 47? You can ditch CyberSolutions Mem Chip and Dyson Mem Chip for 3x MemStrips for 6 infl for the same amount of memory for pumping the Sage.

3x Clone Chips are pretty useless in this deck too. Better put Levy AR Lab Access in case you're afraid of losing programs from net damages.

Trade-In also useless as well...so better not bother with Same Old Thing since you have no other events worth to replay for .

Check this out, it's more effective for the Sage. I was torn between Dinosaurus and The Toolbox, but at the end Toolbox is better as there is no need for Rabbit Holes for the Creeper to cloud on and will cost less clicks. Rabbits=+6 & Dino = +5. Toolbox is +9 and has recurring economy.

My humble opinion :)

3 Mar 2015 Catsodomy

This was based on a suggestion from someone else. The idea is to Rabbit Hole all three out and then Trade-In one for Dinosaurus and install Sage on it. Basically this is to make Sage as powerful as possible as quickly as possible. Then you can pay 2 to break the first and e3 Feedback Implants the rest.

I just modified it down to 44. Sub Data Folding for the Underworlds. Get rid of the rabbit holes, and trade ins entirely. Add 2 e3 Feedback Implants and 1 Inside Man.

Technically I could get rid of the CyberSolutions Mem Chip for MemStrips but that would require me to cut an e3 Feedback Implants just to fit two. And with no reliable way to pull an e3 Feedback Implants that dosnt make it very tempting. Could replace the lucky finds, but honestly, what with?

3 Mar 2015 Trypios

Try x3 Diesel & 3x Quality Time = 24 card draw in 6. You shouldn't be worrying about finding the Dino with trade-ins and rabbit holes: that's 6 cards, 6 clicks and 6-9 credits you'll never see again. You'll get card slots for MO and Levy AR Lab Access to start again once you're done with the first cycle of the deck.

As for the MemStrips...you've only spent 8/15 infl. You have plenty to ditch cards for MemStrips AND keep e3FI.

As for your idea on Data Folding...I LOVE it! I'll try to cut a few things to add 3x DF plus 3x UC. That's 6 unclickable creds each turn!