ToolboxX

phette23 2279

A MaxX build with lots of one-off programs, sort of styled after toolbox Shaper decks that use Self-modifying Code to tutor out the right piece at the right time.

The first time through our deck, the goal is to play Inject as soon as we see it, put all the programs in the Heap, Retrieval Run at least one key piece before Archives is locked down (Morning Star is the best target since it invalidates so much ICE, with Blue Sun being perhaps the only tough matchup for it), and generally set up a complete rig with Grimoire on the table. The deck assembles a rig fast with a good selection of breakers for any matchup. We want to amass as many Clone Chips as possible for tactical uses later; destroying ICE with Parasite, sudden multi-access with Medium, or denying fast advance with Clot.

Our second time through, there is less need for Inject except to put situational pieces like Parasite in the Heap. With a powerful rig, a couple Clone Chips, and Kati Jones at your disposal, it's tough for corps to win in the late game.

There's about 5 influence to spare outside the core of the deck, which in this list is used on Legwork and Gordian Blade. Other ideas:

If Legwork is removed, it's arguable one of the Same Old Things should go too, since they don't have many good targets in this deck. I'm always afraid of losing all my recursion and my Levy AR Lab Access so the SOTs are there as insurance. Nerve Agent can feasibly provide HQ multi-access so Legwork isn't vital, though I've won several games with it.

Since Inject takes the card draw slot of I've Had Worse, this deck has zero flatline protection. That makes finding room for a Utopia Shard to knock kill pieces out of the Corp's hand even more desirable. The deck is also 47 cards because I'm terrible at cutting down to a reasonable number, which is less of a problem in MaxX but still unideal.

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