Litterbug [Sister Deck]

falseidol 436

main write-up can be found here: http://netrunnerdb.com/en/decklist/4839/litterbug

This will largely just be a summary of the differences in the two decks. The difference between the two is -2 account siphon, -1 quality time, -3 dyson mem chips, -2 underworld contacts, for +3 vamp, +3 desperado, +1 datasucker, +1 hemorrhage.

The click compression on runs with this version is just nasty. John, Desperado, Datasucker, Hemorrhage, and triggering DLR in some instances is an insane amount of positive gain on runs. However, vamps aren’t as strong as account siphon (especially WITHOUT account siphon support) in most instances, so keeping the corp poor right out the gate is much trickier. But vamps are much better at actually keeping the corp down, as waiting for them to get back to 5 credits is often a detriment to keeping the scoring window closed (if they drop a bunch of burst economy, for example). Nothing says ‘fuck you’ tougher than vamping for 3 after the corp gained 3 and passed turn.

2 Quality Times and 2 Plascretes can still leave you digging for plascrete sometimes, I may squeeze in a 3rd copy, over probably a déjà vu. This deck rolls into late game much better, as what I’ve found is that if I don’t see 2+ turns of using data leak reversal, I don’t have the multi access to end the game as quickly as I would like (this goes for both decks).

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