Make Them Poor

chasertalk 46

I have been playing this deck for the last month or so and loved the results. This deck is designed to tax in every way possible. The ice is annoyingly expensive to break , your economy (sundew, mental health) invite the runner to spend more of their money, and finally every agendas requires money to steal unless it's an installed Future Perfect.

Some of the more expensive ice I reserve for my win-server. Susan, Tsurugi, Grim are perfect for scoring agendas, and the others just make a run on that server all the more annoying.

Interns also deserves special note. Although they can be key in recovering a vital upgrade for the win server, they're also invaluable for recovering asset economy, which if you do once and the credits are close, most runners will bow out from trashing your econ assets again.

Also, since all agendas require money to steal, RSVP works well even as the last or only piece of ice on a server.

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