NBN-NILIF: Nothing in Life Is Free

Grokgames 1

My first deck is a deeply experimental one (I think) with emphasis on taxing the runner for whatever they do. Lots of access-triggered ice, and other runner action-triggered cards.

Economy is unconventional and potentially weak. Credits come largely from Sweeps Week and Profiteering (with tag removal by Veterans) and virtual income provided by Shipment from SanSan. Most cards are low cost to balance small income.

Ice count low too because keeping runner out isn't the point; letting them in and making them wish they hadn't is. Larger than usual selection of Upgrades does the work in place of ice.

Scoring comes via basic Fast Advance setup.

Tagging is primarily for Resource trashing, but pair of Closed Accounts provide enough threat to inspire clearing and fear.

If this is proven wrongheaded approach or there are better cards for my intended function, I'd love to hear feedback.

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