Batty's House of Horror

TonyStellato 783

I am posting this deck primarily for feedback. Please chime in with your thoughts on how to make this deck better, since it tested fairly positively in its early stages.

After quite a bit of Marcus Batty testing, I have come to the conclusion that he is absolutely terrifying. RP just got another way to keep you out and waste your money. However, it turns out that Batty is also great for a more damage-focused Jinteki! After a handful of flatlines, I decided to share this and get some help with the tinkering of this new experiment.

The goal of the deck is to trash programs (hopefully a few of them with damage), and lock the programs in the heap with Blacklist. Hide a blacklist behind an ETR, and trash programs with Batty and destroyers on centrals. Surprisingly, it works! Among the decks it won against was PE's worst nightmare - an Keyhole anarch deck with handsize boosters and Wyldcakes!

The original version ran Power Shutdown, but that didn't pull its weight in the games tested, so I decided to throw in more destroyers and a second Blacklist.

The deck isn't ONLY about trashing programs, of course. This is PE, so let's talk flatlines. Lockdown (with or without Batty) and Psychic Field is a monster of a server, and makes for a terrifying "scoring server" (thanks, SlySquid!). Lockdown also counters IHW. Ronin into EMP is classic, especially after a snare. Cortex Lock is hard for Mimic to break, so I even got a Cortex Lock/Batty combo flatline.

This is the version of the deck I have now, but until today it included Shell Corp, Kitsune, and Power Shutdown as well. I think I'm pretty happy with this deck but I would love some feedback.

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