I haven't lost yet!

quailman2101 303

I made a Leela deck awhile back with 44 resources and a Sneakdoor. The idea was to punish the corp with Spoilers and Gang Sign. It didn't work all that well and I usually lost with it. Still, I thought the idea behind it had merit. This is the follow up deck.

As you can see, I abandoned the idea of a 98% resource deck (sorry Oracle May). I included one of each breaker so I can eventually get through ICE if need be. But it plays largely the same as the first incarnation of the deck: just sit back, gain money, and install stuff for the first half of the game.

Here are some of the MVPs (besides Gang Sign and Spoilers) that make this deck successful.

The Supplier: With so many resources, you can save a ton of money with him. Mulligan for one if necessary.

The Black File: This wasn't released yet when I made the first deck. Host on The Supplier and install if the corp is about to win. This will give you two more turns to win, though you may get the W right away with Gang Sign.

Turntable: This is huge. You can get some huge point swings with this and come back from an almost certain loss. Even against an all two-pointer deck, you can sometimes get rid of a loaded Astro, Sales Team, or the like.

Traffic Jam: Not usually a good card. And still not always useful, but sometimes it helps. If just to get rid of Housekeeping it helps, but sometimes the crafty corp will install, advance an agenda the first turn and double advance and score the second turn. This lets them reinstall the ICE you return to HQ. This may stop them from doing that.

Sneakdoor Beta: This obviously can help you get some more accesses if you can clear the ICE from archives.

Fisk Investment Seminar: Is the corp going to score next turn? Hit them with Fisk. Between discarded cards and milled cards from Spoilers, there is a good chance to find agendas in archives. Or in HQ.

Vamp: At the end of the game when you've got all your breakers out, this can make a huge difference. Afterward, you should be able to get into their scoring server, past Caprice, and steal the winning agenda.

Raymond Flint: With space to spare in the deck and The Supplier to help with installs, this was an easy include. Versus Jinteki, hold it in your hand and install it after they Mushin. Versus Weyland, install it early and perhaps get an easy steal after they score a Hostile Takeover.

I may make room for an Inside Job or two if I feel I need to change something.

I've played five or six games with it so far and won every one. I'm sure there will be bad match-ups but I'm liking it so far. I foresee the EtF, SanSan, Friends deck being hard to beat. But that is the "it" deck at the moment and is extremely hard to beat with any deck (FiHP is truly ruining this game).

Give it a whirl and have fun.

3 comments
16 Feb 2017 Krams

Note that HQ Interface works with Gang Sign and Raymond Flint and Sneakdoor Beta and can be installed via The Supplier. Might be worth a try.

16 Feb 2017 quailman2101

Good idea @Krams I'll probably drop Tri-Maf and add one.

18 Feb 2017 quailman2101

I played a couple more games with this and won them both, including one versus the dreaded EtF, SanSan, Friends deck. It was close and I probably only got it because it took the corp a lot longer than usual to start scoring. But still, this may be the best runner deck I've ever made.