Rielle-eeyyyyy Steath Hacker Kit v1.0

Space Cowboy 322

Had to get back to Shaper as I faceplanted with my foray into Anarch. Honestly, I would have added 3 Dirty Laundry, but they are in my other deck and I ran out of color ink to proxy them. So I jammed in some more econ and a second Film Critic. I used my influence for fun pressure in the form of Drive By, Legwork, and Stimhack. Thoughts on my uses of influence? Enough/too much breakers? Enough econ and stealth? I should note I mostly used other published decks for a base deck.

1 comments
25 Sep 2015 sruman

I don't think 1 personal workshop is worth it as you want to find it early or it's not particularly useful. I'd go 3 or 0. Actually think you're a bit econ light and are going to feel memory pressure and your moddeds do not have many full value targets. My suggestions would be:

-2 modded -1 corroder -1 film critic -1 deus X -1 ghost runner (or -1 lock pick ) -1 personal workshop

+1 cerebus +2 akamatsu +3 diesel +1 RDI ( some multi-access important I think)

Honestly not sure about dagger vs. mimic + datasucker. I might try:

-1 dagger -1 cloaks -2 (more) ghost runners (leaving 4 stealth support which might be enough with 3 diesels + pro-co for draw)

+1 datasucker +1 atman +2 ??? (maybe reverse previous decision on -1 pw and find a way to get to 3).

The reasoning there would be Davinci means you want to run even more than usually would want to, so sucker makes that even better. With kits ability + atman + mimic + suckers + clone chips you're reasonably safe from nasty sentres (although a parasite be good for that as well in longer term). Dunno might leave too few stealth for early aggression though.