Blue Bluff

Diogene 4178

Pretty much every Cybernetic Division deck use Snare, so most experienced runner will know to look for Snare.

The idea is to fast advance and threaten the runner with traps. To score the Project Vacheron and Global Food Initiative (GFI), first you must have a Jeeves on the board. Also, you will have put many cards on the board, so that the runner does not run everything. Once a 3 points agenda is on the board, the next turn you can pop a Bass or Biotic to score it in one turn, thus avoiding Clot. Alternatively, if you have a lot of creds, you can do the same with double Bass/Biotic to score the GFI or Vacheron from hand.

This is a fast advance deck, Project Vitruvius is usually scored from hand. But you can also shell game it on the board, along with other traps.

Calvin and Nanoetching act like Rashidas. Since they trigger on getting trashed, they have great value. There is no Rashida in this deck, because in the tests, too often I had my HQ full. One Calvin is enough. There is a lot of creds in the deck, to make sure the fast advance tools are available.

Slot Machine are there to do some tax (light, but it is still a tax) and provide me with some credits. Drafter can bring back assets and Eli is a good tax for the rez cost. The point is not to stop the runner, but to slow down the runner a bit.

You play a big shell game here. Making it so that the runner has to make tough choices. Preemptive Action will let you bring back Bass, Biotic or traps.

The CVS is for some virus hate.

Once the runner see a trap, they will be wary. I really like Psychic Field as a criminal deterrent.

This is the Bluff series of fast and light decks. I'll try to do the same concept in all colors.

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