Bolt

w1kk 22

The plan is to run fast and hard from the start. Siphon the corp to keep them poor so they can't rez ICE and do your runs for free. This deck came up to counter my slow corp, so that I am able to finish games in tournaments.

The breakers go through anything and Overmind can be reused with retrieval run. Swordsman and wraparound can be problematic, but I hope it's not enough to stop me.

As always, suggestions and constructive criticism is welcome.

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