Based El-ad's Nasir (CJFM's Solidarity for HA)

CJFM 2270

Video here.

A solid version of Solidarity that struggles with needing too many clicks to get cash late game, limiting its run options. This version is in some ways strictly inferior without Atman and Stimhack (most of El-ad's versions have these cards, and I think 1 Atman is good enough for most Nasir decks), but this one has many of the same tools you'd find in Solidarity variants of about a week ago. El-ad includes Utopia Shard in new versions, which is great inclusion (this card is strong!).

Disclaimer: this is not the best version of Solidarity, it's just a version. This is not the only game with versions of the deck that I've played, but it's the only one currently recorded (I think?...I'll check...)

My opinion is that Solidarity has too many moving parts right now and that the rig and econ should be streamlined. For instance, Gordian + Cyber Cypher is somewhat redundant. While I like having different options, I'm not a fan of running out of MU. Magnum Opus can be replaced with Armitage Codebusting in most cases, saving MU and allowing you to do Turn 1 RDI + Codebusting - > run. This keeps you safer against tag-me decks, but just saves time and money. Usually, I don't end up clicking Magnum Opus more than 16 times a game anyway (unless the game goes really long), so it's likely that Codebusting is just better for Nasir. (My silly math is is 3x Codebusting = possible 18 uses - 3 for installing each and 3 cred investment vs. Magnum allows n clicks and 1 to install and 5 cred investment). The question is, do you use Magnum Opus more than 16 times? If you don't, I think Nasir might be better off with Codebusting which would also save MU. All El-ad versions utilize 3x Order of Sol, but I've never liked having more than 2 in my decks. Drawing extras is awful and clicks are precious to Nasir. I like finding my Order after I find my Workshop.

Solidarity, by design, needs to draw a lot of cards, and it has trouble without SMC on the table. SMC early is fantastic, but not getting it means it's up to Professional Contacts.

A couple of neurotic choices: 2x Sharpshooter (just seeing if this streamlines my plays at all) and 2x Lady, for when you run out of Scavenges.

The Helpful AI is experimental, and probably not good enough. It helps Nasir deal with Grim without Datasucker, but paying 2 is tough. The link is nice.

2 comments
12 Dec 2014 Pinkwarrior

Yeah i see what you mean theirs clearly too much going on in the deck.

I feel Nerve Agent is a better choice generally in Shaper since you can go looking for it sadly that would suck up more MU which the deck clearly is struggling. I feel 1 Magnum Opus would be best as a back up in-case the game go's long i find that works for me but code busting may very well be enough.

I feel the The Helpful AI is out of place with the current build maybe if the deck was running Yog.0 &/ Underworld Contact but with Datasucker's in, their seems to be no actual need for it especially with 2x Sharpshooter.

17 Dec 2014 CJFM

I agree with these sentiments. Playtesting the deck led me to similar conclusions. I did like the 2x Sharpshooter and would like to fit in Underworld Contacts. Free money is great.