Final Frontier "the Quest to find life on Titan"

jethren 3

Welcome. this is my second published deck and I think it's a darn good one.

Basic Overview: this deck functions as either a fast advance or a glacier deck, depending on the aggressiveness of the runner you are facing. it has all kinds of synergy and combos but the basic idea is score a firmware updates or geothermal fracking pretty early then use Mark Yale with Titan in order to get muco denero.

In Depth How to Play: -Econ: Ok so as above your goal in the early game is to score a firmware updates. if you cant do that your life is going to be a lot tougher. with Mark Yale and Titan, a scored firmware updates is a net gain of 9 credits. geo thermal fracking is a little less at a net gain of 5... and you can always use GF in the late game to gain up to 21 credits for 3 bad pup, in a pinch it is useful but don't rely on it. you will notice there is no Hedge Funds. that is because of the amazing synergy of Sealed Vault, Oaktown Grid, and Product Recall. this combination of cards allows you to, with 0 credits gain 8 or 11 (with O-town), so effectively you have an account syphon/vamp counter with 6 free to play Hedge Funds. the last piece to the money gain of this deck is GRNDL Refinery. because Dedication ceremony is already in the deck it is a very good way to get some burst econ if your other methods have failed.

       Fast Advance: now that you have money you goal is to have a Hollywood Renovation and a Dedication Ceremony in your hand and 14 credits in your account. drop Mumbad Construction Co. in your scoring server if it is still there at the start of your next turn, res before the turn starts drop a dedication ceremony (first click), drop Hollywood Renovation, (second click), advance HR (third click). transfer 4 adv token's from MC co. and score. 

       Glacier: fast advance isn't going to work you aren't facing a slow runner who is content to let you make money and have assets, you are facing a highly aggressive runner and need to weather the storm. your goal is to get up some fast taxing ice as quickly as possible. Meru Mati is the perfect early game ice to protect HQ (don't put this ice anywhere else... you will regret it.) Cadecus and Viper are best used over servers that the runner will be accessing the most. probably your scoring server or R&D. Fire Wall should be put on your scoring server first then anywhere else you might need some extra beef. then lastly you have Wormhole and Orion. these are your late game FU to the runner. use space camps to chip away at the cost of your space ice. when a scoring window opens drop down a Hollywood Renovation in your scoring server and adv twice also buffing either a Fire Wall or a space ice. the next turn adv 3 more times and watch your scoring window grow. 

       -other notable cards: oak town grid +Ash should be on scoring sever first, R&D second and HQ last. pending what the runner is doing of course. I usually try to have 1 Space Camp in HQ and 1 in archives. don't be afraid to use dedication ceremony on GRNDL or a Fire Wall. yes it is nice to pull off the fast adv. strat... but is is better to win. you have 3 Jackson Howards... you can get your Dedication Ceremonies back. 

thanks for reading. please let me know anything that might make this better :)

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