Knowing Is Half The Battle

Dothanite 376

The other half is violence.

This is a Supplier deck infused with PPVP Kate. The idea is to get The Supplier out, use him alongside Oracle May and Motivation to get a draw/economy ramp.

Why stop there? Use PPVP to make your Maker's Eye free, get even more money from your Sure Gambles, and just have a little bit of fun all around.

Using Deep Red, Dyson Mem Chip, and Overmind you have a powerful breaker and the resources to use it.

This deck is open to criticism.

5 comments
11 Oct 2014 Alsciende

I like the combo Kate + Supplier. Good idea. Do you manage to play one hardware or resource each turn with the full 3 credits reduction?

12 Oct 2014 Pinkwarrior

I like the supplier i think its a great card. I'm not so keen on overmind as your only Breaker them counters go really fast not only that but you don't have multi-access at all which means the few runs you do get in with will be one card only.

I think you need some multi-access to make each run count and i think you could do with a back up plan rather than just Overmind maybe atmans to go with it.

12 Oct 2014 Dothanite

Thanks for the replies. A little background:

This deck was inspired by the Andy build from Team Covenant that is built entirely around The Supplier. They use cards like Motivation, Oracle May, and the like to build up an incredibly strong engine. The blog was where I got the idea from Overmind.

I wanted to see how the decklist would work in Shaper, and Kate was obviously the best fit. Her cost reduction ability fit so well.

Since then I've come up with a few changes and has dubbed this archetype "Tetris Kate" - all of the pieces seem to fall together perfectly, and it's amazing how strong this build gets the later the game goes.

@Alsciende: I do tend to play one hardware or resource each turn. it's amazing how quickly I can build a rig. When building this deck, however, I wasn't looking to fully maximize Kate's potential on top of The Supplier; I found what I think would work from the aforementioned Andy list and applied it here. I don't think I need to have all three credits spent every turn, however - a free card is a free card.

@Pinkwarrior - I see what you mean with Overmind and multi-access. I would probably take out the Prepaid VoicePADs and the Dirty Laundry to replace them with R&D Interfaceand one Atman. I have found that Overmind does work well, and with 3 Clone Chips, 3 Scavenge, and 2 Test Run, I am not short on recursion.

27 Oct 2014 Nick Cannon

Would you consider Box-E over Deep Red? You get one less MU from it, but gain +2 hand size which may come in handy. Or maybe I just want to see people using Box-E hehe.

31 Oct 2014 Dothanite

I didn't even know you commented here, sorry :) Just seeing this!

BOX-E is four credits instead of two.Sure, it's MU that you can actually use outside of Overmind, so if I wanted to play something else there wouldn't be a problem witht that. The serious problem is the credit span.

One of my favorite plays is described in the TC article that inspired me to write up this deck. you have Deep Red out along with the standard setup, including Aesop's Pawnshop. If you draw another Red on your turn, load it on The Supplier. Next turn Pawn away the Red in play and then install the new one off of supplier for free - cycling consoles for three credits is not bad.