Death Dream

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The ID ability taxes the runner so you want to be installing almost every click. Either score the agenda or leave it alone. Depending on how often the Runner goes to check the remote, you can possibly hit them with a Snare DRT combo or catch them trying to avoid the tag punishment by firing off a scored False Lead. The ICE spread is somewhat porous, but the tax can be sufficient once enough pieces are up. Checkpoint has the potential to be great in this deck, but I had to go down to 1x because BP is truly a problem, especially if you're unable to score a Veterans Program. Ultimately, you want the Runner to have accesses to force them to make decisions Not sure if Housekeeping is gonna stick around in this build, as the Runner scores quite often and nerfs it before its earned its keep. Obviously, if you see it early game, it can be quite the thorn in the Runner's side, forcing them to run your remotes. Econ is generally okay with the Hostiles, the occasional Restructure, and the unpopular Profiteering which I have a love/hate relationship with. Early renditions of this build had more than just the 1x and I had a game against Valenica where I accrued 10 BP by game's end, but still won by flatline. This deck is far from perfect, but it's a lot of fun to play and I've had mild success in limited testing. Any suggestions will be greatly appreciated!

1 comments
10 Feb 2015 Oisin

I went the other direction with my Argus deck, using only 7 agendas and 3 Punitive Counterstrike. But I like this idea, two--especially for how it punishes multi-access.

I get that Eli is an incredible tax, but have you tried a Data Raven? They are incredible in any Scorched Earth deck. The only thing that turns it off is basically a Femme Fatale.