Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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First Criminal - deprecated | 0 | 0 | 3 |
Inspiration for |
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None yet |
Include in your page (help) |
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This is my first Criminal deck build, updated with suggestions from x3r0h0ur. It comes in a bit leaner, with a little more flexibility on the icebreaker side, and a bit more payoff for HQ runs. Where it's a little weaker is in its ability to counter traces, so Gabe'll mostly need to avoid or just outspend those.
1 comments |
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8 Jan 2014
x3r0h0ur
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Looks good, but I hate to see criminal without siphon, since I spend 4 influence 2-3 times to get it! Check this out -1 gordian blade +1 zu -1 cyber feeder +1 spinal modem
-1hostage -1 faerie -2 gorman drip +3 account siphon +1 sneakdoor beta
The purpose is to make sure you see your console early enough (QT will get you there), and it should let you see faerie soon enough. Gordian blade is better than zu, after a few breaks (since zu is 1 to install). Siphon is so good its hard to leave it out, in fact, using crypsis to be sure it hits is a big play for hurting the corp and helping you. I think these changes are solid and still keep your core idea in mind.
I think gorman drip takes up much needed MU and they don't gain you all that much IMO, esp since you weren't running siphon. With 2 copies of kati as your only resource, 2 hostage should be enough to be sure to get her, and QT might even be enough, freeing up another 2 slots from hostage.