Learning archetypes: HB Fast Advance

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Fast-Advance

A deck focused on demonstrating aspects of the game, not on balance, power, etc...

Fast-advance decks go from having an Agenda in hand, to having it scored, all within a single turn. They do this by gaining more s (Biotic Labor or Audacity), or getting free Advancements (SanSan City Grid).

Rule & Play Notes

A few things that might not be super-obvious:

  • Your ICE is to slow the runner down, and to keep them from trashing your resources. It is not to keep the runner out. Slow them down, and buy the time to fast advance out. You'll often win by sneaking out a 2 point Agenda, using MCA Austerity Policy to score out a Global Food Initiative, and fast advancing out another 2 pointer (including Megaprix Qualifier).
  • If you use a fast-advance resource to score out, but not yet win the game, you can use Haas-Bioroid: Precision Design's power to recur the fast-advance resource. However, if s are tight, you might need to recur cards to help with that.
  • You want to ICE up R&D pretty early. You have a lot of your econ wrapped up in low -cost assets.
  • This deck is less interactive, and more combo-centric.
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