Violence and Harmony v1.0

AugustusIV 1

Here's a deck I've been working on which is intended to produce short games during local store championships. Using the cards I currently own (Core, What Lies Ahead, Cyber Exodus, Future Proof, C&C, Honor and Profit, and Order and Chaos), I've tried to put together a deck that will open up quick, early scoring windows and keep the runner afraid with traps. Cerebral Cast, Neural EMP and Scorched Earth are in there to end the game immediately if the runner gets careless. Any suggestions are appreciated.

With the Harmony Medtech: Biomedical Pioneer ID and all 3/2 or 4/2 agendas, both the Corp and Runner will often need 3 agendas to win, unless the unlucky runner is forced to take Shi.Kyū. This is where I think Medical Breakthrough can really shine, since if the game pushes late you can probably score it out of hand as a 2/2 (well, unless the runner has Clot). Otherwise, Braintrust and Philotic Entanglement work fine as one-turn-advance agendas, with the possibility to over-advance Braintrust. Nisei MK II is excellent if scored early.

While I'm mostly happy with the ice, the deck suffers against shapers after they have built up their full rig. One consideration is to drop the Pop-up Windows and the Rototurret for two Tollbooths.

Econ might be excessive and/or slow for this size deck. I'm thinking that I might be able to make better use of the influence from Adonis Campaign, but I need more playtesting. Burst econ with Medical Research Fundraiser could work, especially against opponents without appropriate breakers out.

The old version of this deck contained Mushin No Shin and Project Junebug/Ronin, but without Trick of Light from Trace Amount I found that if the trap failed, all the counters were wasted. I'd also love to include Jackson Howard, but I can't find the data pack right now and I'm not interest in using proxies.

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