Run To Ruins

whiterabbit 38

I will preface this by saying that I kinda hate myself for this deck. I like trying new things out, so not using anything terribly innovative just bugs the hell out of me.

On the other hand, playing this sort of deck is new to me. It has plenty of synergies to work with, all involving running, which is what I'm trying to work on. I can build elaborate rigs, but running seems to be my weakness. That's why I made this, to force myself to run.

As of Revisions 2 and 3, the deck has become more fun to pilot. It has grown on me.

Anyway, as always, feedback is welcome.

Revision 1 (Shit's getting Seriously Serious):

-1 Legwork, -1 The Maker's Eye, -2 Security Testing, -1 Ninja, -1 Datasucker, +1 Account Siphon, +2 Emergency Shutdown, +1 Mimic, +1 HQ Interface, +1 R&D Interface

Revision 2:

-2 Bank Job, -2 Express Delivery, -2 John Masanori, +1 Account Siphon, +1 Planned Assault, +2 Mr. Li, +2 The Supplier

I found myself short on economy with the previous version. The Supplier will be a big help putting out my hardware. Bank Job wasn't finding play, and would wind up being a dead card. I might play it once every 2-3 games.

Revision 3:

-2 The Supplier, +1 Account Siphon, +1 Planned Assault

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