Choas Theory rushing big breakers

scifor 1

Chaos theory rushing to bring out big guns. Basic combo is Test Run + Scavenge/Eureka but if you happen to draw big breakers first, you can discard them and Retrieval Run it. Infiltration and Tinkering will help you apply early game pressure or help you choose which one to bring out first. Same old thing is such an essential card in this deck. It increases consistency of this deck by miles.

I have a problem though. I couldn't find the room for the Plascrete Carapace. Any idea on what to cut? Initially, I build this on Kit but it is painfully long to set up and start going so, I switched it to Chaos Theory.

Suggestion/ comments?

6 comments
3 Feb 2014 M3th

I like it, will try it soon. But if you want to make real pressure, i'll dropped easy mark for satellite uplink, so you can expose the ice and the remote behind, nice for your tinkering. Dropping easy mark can allow you to slot plascrete, or better lawyer up to untag you... Armitage instead of daily cast? What do you think?

3 Feb 2014 scifor
  • 1 diesel, - 1 scavenge , -2 infiltration, + 2 quality time, + 2 prepaid voice pad

That is the tweaked version I am playing at the moment. Since I want to use retrieval run, I overdraw with quality time and fetch it in the archive. I will try to fit the satellite uplink in this deck, it sounds like the good idea. The reason I don't use armitage is because the deck is so click intensive especially when using same old thing to do combo. I have to plan one turn ahead because I don't want to drop the breaker and end my turn. Why do you think armitage might be a good idea?

To be honest, the most lackluster card in this deck is surprisingly garrote. I have to bring out femme as early and as often to deal with problematic ice like tollbooth or archer and here is the problem. It is not efficient to deal with big sentry like femme does and when femme is mounted on the Dino, it can also break small sentry too. It rarely get in my game. I don't want to swap it out because or else I have to change the name of the deck too. :D. Perhaps another femme for garrote? I don't know.

3 Feb 2014 scifor

I am seriously thinking about splashing keyhole if I ever drop the garrote since I have memory to spare.

4 Feb 2014 M3th

I'am not a FF's addict, ok can be useful, espcially with test run and scavenge combos, but i find it expansive when you have to drop it in a regular way. After that, everybody has his way to play. I think garrote on dino could be strong. (2 credit to break toolboth and 4 for archer..but could have problem with Weyland' barrier). It's a choice to make depending which corp's you're matching up. And it depend on your meta game. One solution could be to drop retrieval run to slot datasuckers, and find place for clone chiped in case of, but expansive method if your breakers get trashed. I'm not sur that voicepad is usefull, even to save some credz, most of your event are not really expensive. I use john masanori to have a correct draw engine, here you will find some place by using instead of QT. To finish with daily casts: i think it's slow, only +5 credits benefits (except if you play aesop). Armitage is + 11 credits benefits, ok you have to clic to have it, but you can make a turn drop clic+2 clic+2 clic+2, then be certain that after that you coud drop a big ice breaker in the beginning of the turn and use it as you want it to. Could take more longer with daily... All taht is just my opinion, i dont pretend to be a genius of netrunner :)..

4 Feb 2014 scifor

Like you said, Weyland's barriers are main reason I run FF. I think datasuckers could be good option because it give you more flexibility but there is memory issue though. But i like your suggestions. I might publish version 2 after more play. :D

4 Feb 2014 M3th

If you use masanori, no reason no keep all diesel, maybe you'll be able to slot 2 memory chips.