CIFJ (CI Fast Jank)

falseidol 436

This deck takes a fairly typical Hasty CI shell (credit to @thebigunit3000 for his original decklist) and attempts to maximize scoring opportunities and fast advance options with different card combinations.

Glaringly obvious is the 2 unspent influence. I haven't found a use for it that I love, and didn't want to publish the decklist with random cards. Reuse, Targeted Marketing, Jackson Howard, and Eli 1.0 are all completely viable uses for that influence, I just haven't found the combination that works for me with this list.

The next biggest change that I've made to the Hasty CI framework is including Jeeves Model Bioroids. Honestly, the difference is night and day. That being said, 3x was too many slots to devote since Whizzard and Salsette Slums make it so that keeping one on the table isn't always viable. only playing 2 makes it easier to simply ignore them against Whizzard, or install behind an ICE depending which breakers he's playing.

But Jeeves is incredible in CI, given your ID ability and the number of double operations you have, it's easy getting free clicks, and it makes scoring out of hand with Shipment from SanSan possible even without a scored Efficiency Committee. You can also score Efficiency Committee with just one Biotic Labor. It's nothing we haven't seen before, but it puts less stress on Hasty/Diagnostics to do all of your scoring. Jeeves also helps against Leela because you can use the extra click to put ICE back down.

The biggest strength of this deck is that it rarely needs to play the current game, because of all the different scoring options at your disposal. Even just emptying an Efficiency Committee and using some money operations can get you out of ES trouble. Being stronger against currents makes it so that we can repurpose those cardslots for more aggressive tactics.

2x Subliminal Messaging because it's a cheap ghetto Biotic Labor in this deck, and because it makes triggering Jeeves easier. Playing only one means you're beholden to the runner to get it back too often, and sometimes don't draw it early enough.

You can power through The Source but it's not fun. I might go -1 Hasty/-1 AD (I don't ever fire the combo three times anyway) to bring in MCA and some other piece of tech. You can use Cyberdex Trial against Clot+Clone Chip, but Clot+Sac Con means you will have to do some hard purges before you score.

Maw, Edward Kim, and Keyhole are problematic. Some crunchier ICE was added to keep runners from shredding too many of your combo pieces. Noise doesn't have enough turns to rough you up too bad, (this deck wins FAST) and his generally bad place in the meta makes me generally unconcerned about that match-up.

Hudson 1.0 is a funny piece of ICE, but it's good against a variety of multi-access tools whereas Macrophage really only hurts mediums. You can also put it on HQ or Archives (so they have to run multiple times to scoop agendas, or are Omar). It's a completely cut-able card but I like it.

The biggest JANK to remember is that Hasty Diagnostics is only TWO clicks, so if you want to trigger Jeeves, you should use Lateral Growth to install the agenda first (or Subliminal Messaging, but it's better to use Subliminal inside the AD in a lot of cases to gain the click back).

Most of your combos require SfSS to fire, so one consideration would be cutting Jackson or GFI for a Localized Product Line (as many Hasty decks are doing). I found that in practice, paying 4 credits and surging your hand by 3 cards to often be cumbersome, but YMMV.

I never seem to get Rototurret to fire but it's a good card and if you like it, I say play one or two.

2 comments
5 Apr 2017 Snake Eyes

A single Ark Lockdown does wonders against Clot. If shapers are packing them, they only ever have one.

5 Apr 2017 falseidol

@Snake Eyes I agree and that is a solid suggestion. What would you cut to squeeze one in, or would you?