Ace Comics & Games SC 1st in swiss, 2nd in cut (Undefeated)

Radiea 20

Swiss: Wins against:

Cybernetics Division brain damage tribal - Corp flooded a little (a lot), I had a good start and was able to pressure centrals pretty consistently. Stole a naked agenda and an agenda in the remote for 5 points in the end; I had a CV ticking up and I suppose my opponent thought he had to do something (which...yeah).

Mti glacier (eventual winner) - Two lucky agenda accesses on centrals (out of a bunch, but still lucky), along with being able to stick EStrike gave me this game. Opponent couldn't stick a Nisei. CV + estrike really helps this matchup.

Azmari BOOM! - No One Home did a lot of work discouraging HHN here, and in the end I used it to save me from a surprise Snare from an R&D FTT/RNG run late in the game. Was able to get pretty solid accesses all throughout the game; corp mostly didn't draw agendas before I found them (with SSL/GFI suite). CV did some work killing their econ.

Mti glacier - Forced a ton of rezzes on the remote, then went ham on centrals.

Top cut: Wins against:

Loser's bracket: Azmari BOOM! - Similar to the swiss game, started with high econ, and No One Home both prevented HHN from being attractive midgame and soaked a Snare. Again, opponent didn't draw agendas until too late, while I got them from repeated centrals accesses.

Loser's finals: Argus - This was an untuned deck; I was able to remote lock with a high econ start, while R&D/HQ were open at different points and I was able to get some steals here and there. No One Home in the end was used for avoiding a Data Raven tag to avoid getting outtraced (Corp had exactly enough to be BOOM! if he won the trace, and a False Lead scored). R&D and archives (omar) were locked up after a while, but it didn't matter when I could run roughshod over HQ and the remote.


I don't know how I went 6-0 on this list and 4-2 on my corp when I was much more confident in my corp play (granted some part of that was luck). Especially since I basically didn't (couldn't) sleep the night before and started making a ton of mistakes in the cut. Val's cards are just too strong?

Liberated Accounts feel bad without Career Fair, so Guinea Pigs went in; with Guinea Pigs (and less straight econ in general) Patchwork seemed like a better choice compared to Turntable.

Divide and Conquer seems to be a little underwhelming. It's good on numbers but not sure it's something the deck needs, since you can usually make a read on whether HQ or R&D would pay off better, and it's rare that you really want to hit both. Found myself killing it for econ (zer0, patchwork) every time.

No One Home lets me stay on otherwise fairly dangerous credit totals when running against Weyland, and also saved me from two random Snares by the same corp (once in swiss, once in cut). Having zer0 and patchwork also means that tech cards can just be pitched for value in matchups where they're irrelevant, too.

Guinea Pig is awkward sometimes, but a 1-click 6/8 credit swing is pretty key for a lot of matchups.

Mining Accidents didn't do much for me this time; but it's done work in the past, so I'm not sure about cutting them.

I'd really really really like an Ice Carver, so maybe -D&C +ice carver? A second D4 would be nice too. Datasucker and Mad Dash as well. Maybe that's what replaces Mining Accidents? Ret run, datasucker, d4/mad dash?

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