Running Man

dinomiah 1

A super aggressive deck. Start off with lots of runs everywhere from things like Early Bird and Doppelgänger, keeping the Corp poor, off balance, or both. Snag the last few points with the Grappling Hook + e3 Feedback Implants combo.

I'd like to see this kind of strategy work, so any feedback is welcome. I've considered dropping the SMCs. That would make Stimhack less necessary, as well as the Clone Chips (although those are still good with Grappling Hook and Faerie). The new influence would be useful for some multi-access and more efficient breakers.

1 comments
18 Apr 2014 x3r0h0ur

I think powershutdown would like to have a word with this deck.