Chameleosaurus v2.0

ExtraC 796

After some playtesting with v1.0 reconfigured some of the supporting elements to sharpen the deck overall.

Idea is still to get flexible, powerful breakers out with minimal install overhead (or indeed a profit for install if you get Scheherazade out) then start breaking. 6-10 credits will mean even a 3 deep Ice wall is no issue for you with this deck. Face checking by calling Code-gate and sentry with 2x chameleon keeps you safe and the SMC can call out a corroder when needed (meru, wraparound, eli etc)

Escher creates a lovely mid-late game where the corp is convinced their scoring server is safe and they can keep taxing you with pop-ups/pups and medium ice, one break-in to HQ changes this very swiftly.

Left outs:

David, just didn't get played enough, by mid-late game your running around with 7/8 strength breakers so becomes irrelevant at that point

Legwork: genuinely sad to lose this, but career fair and auto are too useful. Might swap out lucky find at a later date for it.

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