Run n' Gun

Bananifier 380

Don't let the corp breathe - run, run, run. The deck is a lean orange ball made to get the most out of each run. It is similar to a criminal build with Desperado / Datasucker / John Masanori / Security Testing, which is obvious once you see some of the cards, common to both kinds of decks.

What you can get during a run:

  • a sucker token,
  • an Hemorrhage token,
  • Sec Testing creds,
  • a medium token (nice with SecTesting),
  • all that fueled by a Desperado++ : Spinal Modem.

What gets you running:

  • Tri-maf Contact is your long-term money source without all the drawbacks of dear Kati (which are predictability and the initial tempo hit). Tri-Maf's own malus is largely mitigated by I've Had Worse.
  • Modded makes most of your RIG dirt-cheap. Start running turn 1!
  • Security Testing is your last econ' piece. Not much to say about it, except that it works very well with Eater, Datasucker, and Hemorrhage.

What could get in:

  • Inside jobs (to mitigate the breaker suite's weakness),
  • Another SecTesting,
  • Grifter, if I really really need the influence.

Why play Anarch at all?

Well, for Medium (3 inf.), Hemorrhage (4 inf.), D4v1d (4 inf.), and MaxX.

What? No Levy AR Lab Access?

  • The deck has an optimal rig that can win without drawing
  • Levy sucks and costs 3 influence points
  • the deck should be fast enough that you won't have to worry about something like decking yourself

Still, be careful around Scorched Earth if your stack is empty: your I've Had Worse become useless at that point...

A word on the breaker suite

I've tried keyhole+eater+knight, and it did not go well. I've swapped it out for the current suite, which is hopefully better (still untested).

2 comments
7 Mar 2015 Lttlefoot

A MemStrips could be good here

13 Mar 2015 Bananifier

True! I think I'll do the following changes:

It's frustrating to stay above the minimum deck size, but I don't really see what to cut...