Mind Games

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I am a Netrunner noobie - played my first game < 3 months ago (Early 2017) when I came into a rather large collection of cards. I started with the Weyland Government Takeover deck and it's an absolute beast. This is my first deck build ever and I know it's not great. What I'd love is for you to tell me in the comments why it's bad - I'm working on my deckbuilding strategy and I'd love to know the holes most glaring to experienced players.

My thought process here is to make a runner completely second guess every run they make. I have the ability, no matter what R&D gives me, to be installing multiple remote servers per turn which I may or may not protect. It may be taxing fetal AI if they bother to run, it may be a cerebral overwriter or Junebug. Mushin, Trick of Light and HB Access help with some advancement reallocation / card movement and if things really go south Corporate Shuffle is a mulligan and reset whenever you need it. I also feel like I have enough (maybe too much) economy in place.

So that's it! Let me know what you think. I've taken it for a few test runs and it's going about 50/50 with my usual playing partner (a buddy here at lunch that shares the cards with me - he's running Big Girls Play with Monoliths).

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