Overmind

Overmind 4[credit]

Program: Icebreaker - AI
Memory: 1 • Strength: 0
Influence: 0

When you install this program, place 1 power counter on it for each unused MU. (Place counters after this program's MU cost applies.)

Interface → Hosted power counter: Break 1 subroutine.

1[credit]: +1 strength.

Illustrated by Adam S. Doyle
Decklists with this card

Honor and Profit (hap)

#53 • English
Startup Card Pool
Standard Card Pool
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Printings
Rulings
  • Updated 2025-02-14

    NSG [NSG Rules Team Update]

    If Iain Stirling: Retired Spook installs Overmind as her only program, how many power counters does Overmind gain?

    Three. While resolving Overmind's install ability, it counts against the runner's memory limit.

    Updated (2025.02).

Reviews

Overmind

Overmind is an interesting card, a limited lifespan icebreaker with a set number of power counters on install, and obviously designed for a very sparse rig. Overmind is reliant on having at least 2 or more MU free before you install, remembering that it takes up 1MU after being installed, and then gets the power counters.

Pros:

• AI, so it can break anything.

• Influence free AI breaker is eminently splashable.

Cons:

• Strength 0, pumping for 1/+1 makes big ice costly to break.

• Needs to have plenty of spare MU to make installing it worthwhile.

• Takes up 1MU itself, so installing into the last free MU slot gives no power counters.

• AI breaker cannot be hosted on Dinosaurus.

Combos:

• Deep Red's 3MU dedicated to Caissa still count as unused memory for adding power counters if no Caissa are installed.

• e3 Feedback Implants saves you power counters.

• Scavenge to trash & install Overmind, replenishing power counters for free.

• Cloud breakers (Creeper & ZU.13) take up no MU if link is 2+.

• Trashable breakers (Deus X, Faerie, etc.) clear MU space for Overmind (re-)installs.

(Up and Over era)
730
As of Order and Chaos, Memstrips is another good virus-dedicated MU (costs 1 more than Deep Red, but no limit, and viruses are more plentiful.) —
Really late with this one, but a good choice for Sunny perhaps? It could fill the gaps with the above combos while waiting to get your cloud-tanks down. —
Another mini-faction runner usage: Apex can do serious work with Overmind as a post-Apoc install. It works well with Prey to burn down whatever insignificant ICE defense the corp manages to assemble. —
ANOTHER mini-faction runner usage: Adam can use this in the early-game alongside the Always Be Running he starts the game with, giving him a flexible High/Low-Strength Icebreaker combo with just one single install, and innate resistance to anti-AI tech! e3 Feedback Implants syngergizes with both options quite well. If he's using his Brain Chip, it even scales well into the late game! —

Sorry moschtsealle, but ODie is right:

FAQ V1.6:
53 Overmind
• Overmind is installed, and its MU counts against your memory limit, when it gains power counters.

So if you have 3 MU before installing, you only get 2 Power Counters on Overmind.

(All That Remains era)
272

Not 100% correct, the thing with the 1 MU When you have for instance 3 free MU when installing Overmind, then you'll get 3 Counters In your example with 1 MU it is still 1 Counter. Also look at actual official FAQ

(All That Remains era)