Transfer of Wealth

Transfer of Wealth 0[credit]

Event: Run
Influence: 4

Run HQ. If successful, take 1 tag and the Corp loses 3[credit]. Gain 2[credit] for each credit lost this way.

“In KK, we say ‘harimau mati karena belangnya’. It means don't tell the world how much money you have if you plan on keeping it.”
—JokoR
Illustrated by Oliver Morit
Decklists with this card

Elevation (elev)

#17 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings

No rulings yet for this card.

Reviews

“Draining” multiple credits, Transfer is a “(mini) Siphon reborn”!

  • It can be a nine-credit swing (their -3[$] into your +6[$]), and you still breach HQ.

  • Even as a six-credit swing, and with an op/ice accessed, it's bounce-back econ with econ-denial. For example, if you detag ASAP (minus your -2[$], [click]), or if the Corp rezzed down to two credits mid-run (their -2[$] into your +4[$]).

Until release, see the reviews on Diversion of Funds and Account Siphon for the general strategy/behavior.


Synergies:

  • With a PAN-Weave, it's an four-credit zap (their -4[$] into your +7[$]). And zapping credits is self-synergistic in a way earning credits isn't.

  • In Zahya with a Docklands Pass, you can burst up to 8[$] from bankruptcy (while accessing two cards).


Flavor-wise, money has diminishing-returns of utility: each credit is worth more value for the less rich (Runners) than for the richer (Corp).

(Rebellion Without Rehearsal era)

It's on par with DoF IMO. The breach and no additional click loss (which is arguably worth 2c) makes up for smaller credit swing.

Well you still loose a click with tag removal most of the time. So it's worse then DoF.

I think it's different, not worse or better.

While this card does drain credits, and so invites comparisons with Diversion of Funds and Account Siphon, credit drain gets stronger the more you're capable of removing. Losing one or two credits may have no meaningful impact on the board state unless it can be repeated across future turns (PAN-Weave, Fransofia Ward), but larger chunks are more likely to push the corp into the position where they can't rez an ice or asset at the appropriate moment, leaving you free to do what you like while they recover. Three credits sits at an uncomfortable point where it's not nothing, but unlikely to have an impact as a one off effect unless it's part of a larger package of credit denial cards.

Instead, maybe treat it as Hot Pursuit, a card where the primary benefit is actually the credits you're gaining from it, alongside other cards which can leverage the tag such as Manuel Lattes de Moura. The corp could still do the same sort of counterplay as with siphon/DoF to deny you the credits, but is it actually worth doing for only three credits?

(Rebellion Without Rehearsal era)

You're not just getting the 3 creds. You get 2c per 1c drained, meaning you could get up to 6c. So yeah,it is actually pretty close to hot pursuit.