I love Open Market’s “Slow Drip, Fast Spend” design. IE. by:
- Spending-only: it takes about ~2–4 installs to earn
+4[$]
(a Sure Gamble profit). - Dripping-only: it'd take six whole turns to cash out.
- Doing both: you can install OM, install a resource (or two), then take the last credit (or two) next turn (or two).
Notes:
It can “Career Fair out” any expensive resource: especially The Class Act (with the “un-OM’able” Earthrise Hotel rotating). CF. a
[$0] Event: Double
toInstall 1 resource from your grip, paying 4[$] less.
. For example, Q1–OM into Q2–TCA is already (more or less) a Lie Low, with two credits and a card-filtering effect leftover; then Andy’s “Draw 4-of-5
” can find a[$2+]
-drop for next turn, like Side Hustle or another Open Market.It subsidizes
connections or jobs
: exactly like Az. (Including itself, being a job and non-unique too.)Its non-interactive Criminal econ: You earn credits by installing (CF. a faster-but-narrower Environmental Testing), and/or just waiting (CF. a slower-and-poorer Daily Casts). NB. whereas ET wants four cheap installs to cash out (ASAP), OM wants two pricy installs.
Cards:
- The Class Act (
4[$]
). - Open Market itself (
2[$]
). - Side Hustle (
2[$]
). - “Baklan” Bochkin (
2[$]
). - Info Bounty (
2[$]
). - Hannah "Wheels" Pilintra (
2[$]
, 2inf). - Tsakhia "Bankhar" Gantulga (
1[$]
, 3inf). - Dr. Nuka Vrolyck (
1[$]
, 2inf). - ¿Fransofia Ward? (
3[$]
)? - ¿¿Red Team (
5[$]
)??
See s:connection|job t:resource o>0 z:standard b:active
.
PS. I'm hoping for a tech card with this mechanic, that pairs very slow drip with a very large sum of hosted credits (an “Open Market-ified Miss Bones”). For my Crim mini-set, I had jotted down a No Free Lunch–esque custom card like the following (numbers untested), since I hadn't thought of this mechanic. But implementing it as an Open Market-esque card should(?) push its value more towards the “hate matchup” than a general matchup, which I prefer.
Charlotte Libertador
[$0] ♦ RESOURCE: Connection - Clone
[criminal 3/5]
When you install this resource, load 6[$] onto it. When empty, trash it.
You can spend hosted credits to trash installed cards.
[trash]: Gain 1[$] for every 2[$] hosted (rounding down). Use this ability only if there are at least 2[$] hosted.