Open Market

Open Market 2[credit]

Resource: Job - Location
Influence: 2

When you install this resource, load 6[credit] onto it. When it is empty, trash it.

You can spend hosted credits to install connection and job resources.

When your turn begins, take 1[credit] from this resource.

“That kepo NBN gang makes trillions off incidental data scraping. So what if I use it to network?”
—MuslihaT
Illustrated by Kira L. Nguyen
Decklists with this card

Elevation (elev)

#22 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings

No rulings yet for this card.

Reviews

I love Open Market’s “Slow Drip, Fast Spend” design. IE. by:

  • Spending-only: it takes about ~2–4 installs to earn +4[$] (a Sure Gamble profit).
  • Dripping-only: it'd take six whole turns to cash out.
  • Doing both: you can install OM, install a resource (or two), then take the last credit (or two) next turn (or two).

Notes:

  • It can “Career Fair out” any expensive resource: especially The Class Act (with the “un-OM’able” Earthrise Hotel rotating). CF. a [$0] Event: Double to Install 1 resource from your grip, paying 4[$] less.. For example, Q1–OM into Q2–TCA is already (more or less) a Lie Low, with two credits and a card-filtering effect leftover; then Andy’s “Draw 4-of-5” can find a [$2+]-drop for next turn, like Side Hustle or another Open Market.

  • It subsidizes connections or jobs: exactly like Az. (Including itself, being a job and non-unique too.)

  • Its non-interactive Criminal econ: You earn credits by installing (CF. a faster-but-narrower Environmental Testing), and/or just waiting (CF. a slower-and-poorer Daily Casts). NB. whereas ET wants four cheap installs to cash out (ASAP), OM wants two pricy installs.


Cards:


See s:connection|job t:resource o>0 z:standard b:active .


PS. I'm hoping for a tech card with this mechanic, that pairs very slow drip with a very large sum of hosted credits (an “Open Market-ified Miss Bones”). For my Crim mini-set, I had jotted down a No Free Lunch–esque custom card like the following (numbers untested), since I hadn't thought of this mechanic. But implementing it as an Open Market-esque card should(?) push its value more towards the “hate matchup” than a general matchup, which I prefer.

Charlotte Libertador
[$0] ♦ RESOURCE: Connection - Clone
[criminal 3/5]
When you install this resource, load 6[$] onto it. When empty, trash it.
You can spend hosted credits to trash installed cards.
[trash]: Gain 1[$] for every 2[$] hosted (rounding down). Use this ability only if there are at least 2[$] hosted.

(Rebellion Without Rehearsal era)