Ritual

Ritual 0[credit]

Event
Influence: 2

Draw 1 card for each [click] you have remaining.

Every day starts the same: tea, news, a threedee puzzle. Then it’s off to work. Magdalene won’t let being fired get in the way of completing her masterpiece.
Illustrated by Alecia Doyley
Decklists with this card

Elevation (elev)

#26 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
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Reviews

Ritual (☕) is a “quasi-Priority Diesel”, IE.:

Morning Energy Drink
0 EVENT: Priority
Play only as your first .
Draw 3 cards.


It's the same cost/inf/effect, but you can't basic-draw to topdeck it and then triple-draw the same turn, like Diesel can.

I love its “lenticular” design for a core-set, it both:

  • pushes newer players into the correct sequencing heuristic, IE. you should draw before you play/install anything from hand, because you might draw into something better (and you want to draw all three cards, right?); and
  • excites them later with the possibility of gaining extra clicks, like with Hannah (to draw a fourth card).

Thus, Ritual is the complete opposite of VRcation (a “quasi-Terminal Draw”).


However, Diesel’s obvious “Pay 0[$]Draw 3” is extremely exciting for players coming from card games like Hearthstone/Magic the Gathering (Ancestral Recall!, Yu-Gi-Oh (Pot of Greed), or even from other action-based games like *Dominion (Smithy). I still remember my own "No way!" when I first saw it. See “How Good is Drawing 2 Cards in Every Card Game?” | @SodaTCG (YouTube).


(Rebellion Without Rehearsal era)