Nothing new here. It's an exact reprint of Snare!, but with a different name. You can now play six of them in Eternal, I guess?
Reviews still require 200 characters (fair), so how about we take a fresh look at the card itself - it's been five whole years since the last review on Snare, after all, and that's a lot of time for metas to shift and cards to come in and out of fashion.
So: how good is Snare Byte in 2025?
Uh... it's the same. Snare Byte remains a Jinteki staple, and the reason why the runner must always account for the possibility of taking three damage from an access (and a tag). Whether or not the card is actually in a particular Jinteki deck, its existence in the card pool inherently influences each game. The spectre of this card looms large across the board, its threat considered with every run. Perhaps no other card does so much, so often, without even needing to be in your deck.
Breaking into megacorp servers, it seems, is a risky enterprise. You're not safe from Snare just yet. In one form or another, it's here to stay.
I'm glad Snare was reprinted exactly.
— D4v1d-Gr43b3r