Mycoweb

Mycoweb 8[credit]

Ice: Code Gate
Strength: 5
Influence: 2

[subroutine] You may install 1 piece of ice from Archives, ignoring all costs.

[subroutine] You may rez 1 installed piece of ice, paying 2[credit] less.

[subroutine] Resolve 1 subroutine on a rezzed sentry.

[subroutine] Resolve 1 subroutine on another rezzed code gate.

Illustrated by Mia Siergiejew
Decklists with this card

Elevation (elev)

#53 • English
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Reviews

Mycoweb looks sweet.

Synergies:

  • Can do 2–3 net damage (for just $0–$2): if you resolve a Bathynomus (sentry with three-damage sub, thanks @Cobalt), or a Karunā (sentry with two-damage sub), or an unrezzed/archived Anemone (for 1[$] total, by installing it in front of Mycoweb, since Anemone reads When you rez this ice during a run against this server, …).

  • Can do 5 net damage(!): three from a cheap Sentry, like Bathynomus (3[$]-to-rez); plus two from a (pricy) Code-Gate, like Vampyronassa (7[$]-to-rez).

  • Can “mimic” an EtR: with Flyswatter (or any “new Lotus Field”?).

  • Could even “mimic” a Destroyer: with out-of-faction ICE.


Related:

  • Like Ivik (a Barrier that's cheapened by Code-Gates), it cares about icetypes.

  • Like Vampyronassa, it's a four-sub Code-Gate. Its ceiling is higher: install and rez some trashed ice in the third-outermost position (for two credits less, rather than two credits more), then end the run as well as dealing damage. But its floor (given ice-empty Archives and uninstalled non-Barriers) is much lower: literally ↳ ∅. ↳ ∅. ↳ ∅. ↳ ∅.


Direct Subroutine Resolution:

  • Unlike most other Resolve 1 subroutine on a rezzed …. effects (like Ravana 1.0), Mycoweb can resolve subroutines on unrezzed ice (if you can afford the discounted rez-cost) and even trashed ice. CF. The banned Nanisivik Grid, which could also resolve unrezzed/trashed subs; but ignoring rez-cost, barrier subs too, and unbreakably (being an upgrade). This makes it less “conditional”, while still giving you the implicit strength-boosting (Mycoweb has 5 strength, Bathynomus/Anemone have less); as well as flexibility (like a ↳ Do 2 net damage or end the run.), FWIW.

  • While splitting a Do N damage. effect across N multiple smaller ↳ Do 1 damage. subroutines is better in general (being more taxing to fully-break), keeping it on a single larger subroutine is better with resolution effects. Same with other numerical effects besides damage-dealing damage (like credit-zapping).


(Rebellion Without Rehearsal era)

Just as an FYI, Bathynomus is not a Code Gate - it's a Sentry. You do have Vampyronassa for net damage, though, so you can still do 5 damage with the squid + the beetles!

Thanks for the correction @Cobalt. Edited. (I was surprised by the facecheck on a code gate, since I had confused it with Crick LOL. But of course three damage for three credits is a sentry.)

I think the current ceiling is 7 net damage - 2 from an

I think the current ceiling is 7 net damage - 2 from an Anemone rez, 3 from Bathynomus, and another 2 from Vampyronassa. Unlikely to happen, but fun to have the dream.

@Strategery that's awesome