The design of this card is so egregious that it made me log into an account I haven't accessed in years. I was fairly intrigued looking at some of the reworked Core Set cards in the Elevation set, as they often seemed to grok the ways in which the original cards were either too efficient or overbalanced. This card, on the other hand, abuses a disruptive technique that ANR made prohibitively expensive with good reason. It's almost difficult to describe the magnitude of how game breaking this ice is, because designing it requires a fundamental lack of knowledge of how the runner functions in regards to accessing agendas. This attacks multiple programs, often times in a single run, at the control of the corp, and is triggered by either a credit OR agenda lead. The amount of time and resources it will take the runner to mitigate the damage done by this subroutine text is potentially insurmountable. I'm in genuine awe that any amount of play-testing would allow this ice to survive with the text it currently has. At best, this card is an abberation of design philosophy that somehow escaped correction in testing. At worst it is a warning against once again getting emotionally invested in a game that remains dead.
Hmm it's a nearprint of Archer which has only just rotated. It's a bit easier to rez (as you don't have to forfeit an agenda, but it's prohibitively expensive to not do so) but is slightly worse as it has 1 less subroutine and only trashes 1 program (+ a resource) instead of 2 programs. Archer was good and could win games but not as strong as you seem to think
— JonnyRaa@JonnyRaa This is a reference to a sky-is-falling joke of a review elsewhere on this card, and a classically overblown review of Tāo Salonga: Telepresence Magician.
— StaticSky
If only FFG had successfully C&D'd down NRDB. Then I'd never have seen NSG print BiaWOKE.
— D4v1d-Gr43b3r