The numbers on this card are very reasonable. It usually costs 3 to break, and if they take the tag on encounter I'd value the tag at another 3 credits of value. A 5-rez ice that can reliably charge a 6 credit swing to pass is excellent. In NBN: Reality Plus, getting through this ice causes a 8-credit swing, making it one of the most efficient ices in the game.
But like most tag cards, it is very unreliable and can be exploited by strong runner play. The worst thing this ice can do to a runner is inflict their choice of 2 tags, 1 tag + 4 credits, or end the run. $5 for a blank end-the-run is tough to rez early without gutting your tempo. When the runner has 4+ agenda points, if the winning agenda is in reach, 2 tags usually won't stop them. Tags can potentially win the game for you, but many games are lost before the corp can find and use their tag punishment cards. Many other games, you will suffer drawing tag-dependent cards that you can't use. Some tag cards even have MULTIPLE conditions. Psychographics not only needs the runner to have multiple tags, but you also need an applicable agenda and enough money to use it. Exchange of Information requires that you have a small agenda scored and a larger agenda stolen.
Early game, this is an expensive end-the-run. I'd limit it to only the highest-value servers (e.g. protecting a Rashida, a Daily Quest, or a critical central server). It's terribly inefficient for low-value assets like PAD Campaign -- the game will probably be decided by the time the PAD Campaign produces enough value to justify rezzing the Funhouse to protect it. If you're looking for a higher-tempo alternative to Funhouse, I think Authenticator is much easier to throw around early.
Other liabilities: if it's the outer-most ice on HQ/RND it's vulnerable to Turning Wheel. An ice that costs this much shouldn't need a warmup act. Hunting Grounds is not currently popular, but if you see it, it's a bad day for Glumhouse.
Some pros: If the runner chooses to go through and you are ready to punish tags, it's one of the most efficient ices in the game. It works reasonably well against Boomerang/Botulus/etc. And the art is excellent -- he looks like a particularly angry bus driver, or a kung fu villain in the Ming Dynasty. He's versatile, he has range. We like Funhouse.
Being tagged during a run can be noxious to the Runner. Data Raven had its spot back at the time, and Funhouse is obviously designed to occupy the same one. But without the Trace mechanic.
— therealwarrior