Cezve

Cezve 2[credit]

Program
Memory: 1 • Strength: -
Influence: 3

2[recurring credit] (When you install this card and before your turn begins, refill to 2 hosted credits.)

You can spend hosted credits during runs on central servers.

The feel of flour-fine coffee, the scent of caramelizing sugar, the gentle heat of the flame. A ritual I never forget.
Illustrated by Bruno Balixa
Decklists with this card

Midnight Sun (ms)

#17 • English
Startup Card Pool
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Standard Ban List (show history)
Printings
Rulings
  • Updated 2022-09-10

    Can the Runner use credits on Cezve to pay for installing cards with Masterwork (v37)?

    Yes. The run is already in progress when abilities with “run begins” trigger conditions resolve.

  • Updated 2022-09-10

    Can the Runner use credits hosted on Cezve to install MKUltra, Black Orchestra or Paperclip if they intend to trash Cezve to install that program?

    No. When installing a card, players trash cards before paying for install costs.

Reviews

Nice new econ option for criminal!

The downside, of course, is that it's a program, and so it takes up precious . And of course, this is Criminal, who don't have access to all of Shaper's fun program-searching tech.

But it's also a 2 program that gives you 2 for runs against central servers. As far as income-generating programs, that's pretty good. It can pay for itself on the turn you put it out, which is great for keeping up your tempo. (Compare with Rezeki, which doesn't pay for itself until two whole turns after install, and is STILL an amazing card!)

Now, that's not a completely fair comparison, since Rezeki gives you credits unconditionally, instead of recurring credits that can only be used mid-run, but given that this was released in a set that is all about criminals making runs on central servers (via the new "Mark" mechanic) it seems like it should be pretty easy to build decks that utilize these credits on every (or nearly every) turn.

Also, as far as restrictions go, these are pretty light! You can only spend them during central runs, but while on a central run, you can use them for basically anything, up to and including paying for breakers, paying for trash costs, pumping up your Hyperbaric, and installing things mid-run via Self-modifying Code, Prognostic Q-Loop, etc.

And did I mention that it's not unique? So you can include multiples in your deck and not feel bad if you draw them. And with even two of these on the board, the amount of pressure you can bring to bear on the centrals is huge. 4 is basically a free Sure Gamble every turn that you don't have to click for.

I think this will be a solid econ option for criminals. Maybe not every criminal deck, but for anyone that wants to keep up constant pressure on the centrals, this seems like a godsend.

(Midnight Sun era)
764

One of the top economy cards for any deck with excess memory, Cezve is an extremely efficient card for supplying runners with a seemingly bottomless well of credits, as long as they're using them in runs. While Anarchs get to boast Fermenter and its extreme burst econ and Shapers enjoy combos with Simulchip and Coalescence, Cezve requires no input or setup once it's out, and it will be the edge many runners need to win the game. The Corp has no comparable option, with Mahkota Langit Grid being limited to a single server, the Corp has to rely on their advantage of a larger pile of raw credits to overcome a Runner with a pile of these. With enough at once, running servers becomes sufficiently free that nothing is safe without a stack of high strength pieces of ice, and can often provide enough currency to squeeze into that final run on R&D.

On the other hand, this leaves runners that rely too much on Cezve's econ out to dry when the Corp prioritizes its remote servers or provides other reasons not to run centrals. A clever runner will use Cezve to cover its bases when the Corp is blockading the centrals, while keeping the rest of their econ up to eventually tackle remote servers.

For some shapers, this is a useful 3x import even if the influence cost is high at 9. Anarch's may have more trouble justifying this as import, their rigs tend to not be as beefy on memory. Criminal's themselves will get this for free, but it depends on how much they need those credits in the middle of a run. The recently printed Barry “Baz” Wong: Tri-Maf Veteran loves this card.

Overall, a strong card if the runner can pressure the Corp's centrals, and sometimes that's just enough to find an opening.

(Elevation era)

Great card that isn't unique. It pays for itself on install if you run, which you will, and do often. Now get 3 of them out there.

6 free credits a turn to run. Oh, but it takes 3 MU? Not a problem. Grab that Pennyshaver and get 1 MU back! Just enough to get those breakers out! Throw some tapworm in there while you wait! And just keep that pressure up! Amazing Econ from Pennyshaving and just sit on it until you can poach HQ, R&D and Archives! Unless corp knocks you out early, don't even sweat. Throw in more passive Econ and you don't even touch it unless there is an emergency.

It's just soooo good. Running a remote is only worth it if you don't know what is there. And lets face it; Criminal will always know.

Amazing design and implementation for a card.

Thanks Nisei!

(Parhelion era)