Mycoweb looks sweet.
Can
do 5 net damage
, if you resolve a Bathynomus (code-gate with three-damage sub) and a Karunā (sentry with two-damage sub). Ordo 6 net damage
, if you resolve a Bathynomus and an unrezzed/archived Anemone (for just1[$]
total, by installing it in front of Mycoweb, since Anemone readsWhen you rez this ice during a run against this server, …
).Like Ivik (a Barrier that's cheapened by Code-Gates), it cares about icetypes.
Like Vampyronassa, it's a four-sub Code-Gate. Its ceiling is higher: install and rez some trashed ice in the third-outermost position (for two credits less, rather than two credits more), then end the run as well as dealing damage. But its floor (given ice-empty Archives and uninstalled non-Barriers) is much lower: literally
↳ ∅. ↳ ∅. ↳ ∅. ↳ ∅.
Direct Subroutine Resolution:
Unlike most other
Resolve 1 subroutine on a rezzed ….
effects (like Ravana 1.0), Mycoweb can resolve subroutines on unrezzed ice (if you can afford the discounted rez-cost) and even trashed ice. CF. The banned Nanisivik Grid, which could also resolve unrezzed/trashed subs; but ignoring rez-cost, barrier subs too, and unbreakably (being an upgrade). This makes it less “conditional”, while still giving you the implicit strength-boosting (Mycoweb has5 strength
, Bathynomus/Anemone have less); as well as flexibility (like a↳ Do 2 net damage or end the run.
), FWIW.While splitting a
Do N damage.
effect across N multiple smaller↳ Do 1 damage.
subroutines is better in general (being more taxing to fully-break), keeping it on a single larger subroutine is better with resolution effects. Same with other numerical effects besides damage-dealing damage (like credit-zapping).