Mycoweb

Mycoweb 8[credit]

Ice: Code Gate
Strength: 5
Influence: 2

[subroutine] You may install 1 piece of ice from Archives, ignoring all costs.

[subroutine] You may rez 1 installed piece of ice, paying 2[credit] less.

[subroutine] Resolve 1 subroutine on a rezzed sentry.

[subroutine] Resolve 1 subroutine on another rezzed code gate.

Illustrated by Mia Siergiejew
Decklists with this card

Elevation (elev)

#53 • English
Startup Card Pool
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Reviews

Mycoweb looks sweet.

  • Can do 5 net damage, if you resolve a Bathynomus (code-gate with three-damage sub) and a Karunā (sentry with two-damage sub). Or do 6 net damage, if you resolve a Bathynomus and an unrezzed/archived Anemone (for just 1[$] total, by installing it in front of Mycoweb, since Anemone reads When you rez this ice during a run against this server, …).

  • Like Ivik (a Barrier that's cheapened by Code-Gates), it cares about icetypes.

  • Like Vampyronassa, it's a four-sub Code-Gate. Its ceiling is higher: install and rez some trashed ice in the third-outermost position (for two credits less, rather than two credits more), then end the run as well as dealing damage. But its floor (given ice-empty Archives and uninstalled non-Barriers) is much lower: literally ↳ ∅. ↳ ∅. ↳ ∅. ↳ ∅.


Direct Subroutine Resolution:

  • Unlike most other Resolve 1 subroutine on a rezzed …. effects (like Ravana 1.0), Mycoweb can resolve subroutines on unrezzed ice (if you can afford the discounted rez-cost) and even trashed ice. CF. The banned Nanisivik Grid, which could also resolve unrezzed/trashed subs; but ignoring rez-cost, barrier subs too, and unbreakably (being an upgrade). This makes it less “conditional”, while still giving you the implicit strength-boosting (Mycoweb has 5 strength, Bathynomus/Anemone have less); as well as flexibility (like a ↳ Do 2 net damage or end the run.), FWIW.

  • While splitting a Do N damage. effect across N multiple smaller ↳ Do 1 damage. subroutines is better in general (being more taxing to fully-break), keeping it on a single larger subroutine is better with resolution effects. Same with other numerical effects besides damage-dealing damage (like credit-zapping).


(Rebellion Without Rehearsal era)