KPI is a “Viridian Level Clearance”.
As (the first of) @Sokka234
’s World Champ card(s), he says this about the design intent (paraphrased, see “My champ card coming in Dawn”): “It does a lot of different things for the Corp, and at different times in the game; so you can never be sure when the best time to play it is.”
For example:
Advance++ICE: You can push a
5/3
or4/2
agenda while still protecting it with extra ice (IAA’/IA’ing it), to quickly exploit a scoring-opportunity.Earn++Advance: You can triple-advance from just
$1
, to score out a never-advanced3/2
(like Above the Law) or twice-advanced5/3
(like The Basalt Spire). As if your ID were Built to Last.
Modes:
Draw–Tuck mode: Shuffle back one agenda (including the one just topdecked). It's a smaller half–Sprint/Spin Doctor), but in-faction. Compare with Descent.
Free ICE mode: Late-game, you can deepen an already-deep server (the longer you wait on this generic card, which you can always play for some value even early-game, the more credits that specific mode will save you).
Advancement mode: Playing this operation costs as much as taking basic-action to advance, but also gives you an extra effect.
Earning mode: Can always reimburse itself (like RLC).
I’d be interested to know why this card is in Weyland and not HB (the masters of cards with several small effects and of installing ice via operations) or even Neutral? Is this an indicator of a change to Weyland now being the Corp with this kind of card now that Null Signal are fully in control of which Corp will be associated with which effects?
— Ksym777