Virus Liberation Front (Brain Damage Faction) v4

accelerandom 1

Virus and draw heavy Noise/Shop deck with a few options for flexibility. Relies heavily on Djinn. Intended to do 3+ stimhacks in a game and resist damage through increased hand size. I'll swap in more cards as I get the expansions. Maybe too many different things going on at once? Too few icebreakers? New to the game so any advice would be appreciated. Updated to add some Up and Over and Spaces Between cards.

3 comments
25 Oct 2014 Softman25

I've always liked these decks, but I'd def. recommend cutting Duggar's. Unless you already have 2-3 Public Sympathys out already, you're going to end up tossing at least 1-2 cards you actually wanted.

I make these comments in full light of the fact that on top of Duggar's, you have Wyldside, Inject and Djinn (for tutor). I dunno, it's just a thought. I mean, in faction you have Corroder, one of the best barrier busters in the game, which could be a consideration for a 'cheap' option for busting up things like Wraparound, Ice Wall, and all that stuff. It lets you put on a little more early game pressure where the corp can't just plop down a Wraparound and dance about your grave. (As much as D4v1d does deal with it...it's a dodgy strategy at best)

But yeah, see how the flow goes and tinker accordingly, seems good.

25 Oct 2014 x3r0h0ur

scrap duggars and the ppvp. also you can safely cut inject for the 3rd wyldside. This should put you near 45 card, which is what you want, and you should be able to keep the same framework, albeit more efficiently. If you want to recur stimhacks and are already running 3 djinn, just run origami.

25 Oct 2014 accelerandom

Thanks for the comments. I'll make some of the changes suggested above.