CENTRAL DESTRUCTION

Deepthought42 9

After lots of input from this great community I went back to the coding board.

The deck turned into something else!!!

I increased economy, dropped reliance on expose cards and changed my target server from everything to central.

Added cards to search my stack and get what I need, with modded to help get those more pricey cards installed, keeping money for runs and trashing.... And imp to get rid of nasty ice I'd rather not run on.

Only problem I have is the lack of killers I have in my card pool.

Thanks to all that commented on my last/first deck, I learn a bit more everytime.

9 comments
29 Jan 2016 Mechanoise

It's looking interesting, and I think you've made some great improvements. I do have a few further suggestions regarding your newer choices.

"Rez the Wall of Text!":

Splashing 4 influence on Modded is a heck of a cost, considering that out of 14 valid targets only 6 would be worth the spend. Imp is an interesting choice, but without Scavenge or Clone Chip you have no recursion, so installing both of those will be useless if you encounter a Cyberdex Virus Suite, which most popular corp decks are using to prevent Clot.

Using only Central Breakers is fine, but a knowing corp will take great pleasure in getting agendas out of hand and behind a simple End the Run ICE while they hope you don't find any in the centrals, so you need a way around it, and looking at the Data Packs you have I think I have an idea.

Make your Runner a Runner that focuses on economical advantage. Drop both your Logos for Desperado, (if you only have 1 core set you should be able to buy Desp. easily for cheap online by itself, or just proxy it in a casual matches), and include Security Testing. Target Archives or Open Servers, (PAD Campaign as an example), for Security Testing and when you make a run on it you will generate 2 credits for Sec Test and 1 credit for Desperado. If you use Kati on your second click you've now generated 3 credits and banked 3 credits in half a turn. Swap Satellite Uplink for Infiltration and replace your Djinn and Imp for Vamp.

Vamp is an amazing tool for rich Runners.

Hammer centrals to get the corp panic installing into a remote. Infiltrate an agenda when you think you spot a target, then Vamp the corp's credits to zero to allow a free run on the agenda. Inside Job won't help against multi-layered remotes, but Vamp will. Vamp is also dependent on a successful HQ run, so it will also trigger your ID ability.

I'd also look at placing influence into The Maker's Eye, and bring back your Account Siphons!! I suggested before not to rely on Siphons, but it didn't mean you should remove them, because they are dangerously awesome!

Final note, bare in mind as of February Desperado will incur a -1 influence penalty for each copy used in any deck, even if it's in faction. So if you're playing 2-off, you technically only have 13 influence to spend. Hope that helps! :)

29 Jan 2016 Mechanoise

Also, if you're using Security Testing with Desperado, may as well put Datasucker back, because Datasucker is a good card, as well it automatically generating a virus token with your 3 credits from an Archives run. Be warned that if they start ICEing Archives it'll be a small barrier for your Sneakdoor Beta, but I still think it's worth keeping as a 'Silver Bullet'.

29 Jan 2016 GrantZilla1979

Another option that will save influence for disruptive cards like The Maker's Eye is Kraken from the Humanity's Shadow pack. If you hammer their centrals, Kraken can help you blast ice away from their scoring remotes, and the FAO/Cortez Chip combo can help with the rest, keeping them in Inside Job range.

(I know a lot of people say that Cortez Chip is a 'bad card.' A two-credit swing that could conceivably result in the ICE trashing or the corp going a little more broke is never bad. Certainly much more useful than Lemuria Codecracker.)

Emergency Shutdown can be a very powerful economic card to the savvy Crim, and you are going to want to hit Centrals anyway.

29 Jan 2016 Mechanoise

Here is what I'd recommend. There's a lot of interchangeable stuff, just remember to tailor that based on your preference and what you face against in your meta.

Poppaklump - Vamp Central

Silhouette: Stealth Operative

Event (23)
2x Account Siphon
3x Easy Mark
2x Forged Activation Orders
2x Infiltration
2x Inside Job
3x Quality Time •••
2x Special Order
1x Stimhack
3x Sure Gamble
1x The Maker's Eye ••
2x Vamp ••••

Hardware (5)
2x Desperado ☆☆
1x HQ Interface
1x Plascrete Carapace

Resource (6)
3x Decoy
2x Kati Jones
2x Security Testing

Icebreaker (3)
1x Breach
1x Mimic
1x Passport

Program (3)
2x Datasucker ••
1x Sneakdoor Beta

13 influence spent (max 15-2☆=13)
40 cards (min 40)
Cards up to Honor and Profit

Stimhack for a surprise run when they think you might be poor, (also combos with Vamp. Mimic for a cheap sentry that combos with Datasuckers and gets through Architect and many nasty Jinteki sentries nicely. And Decoy to screw the corp being able to SEA Source you if you don't have Plascrete Carapace out, as well as it being great to mitigate the tags from Account Siphon and Vamp if you want to do them without spare clicks to remove tags.

29 Jan 2016 Mechanoise

Ok, ignore that comment about Stimhack being able to combo with Vamp, I wasn't thinking when I said that! :P

29 Jan 2016 GrantZilla1979

Was there a ruling on that? Because it looks to me that Stimhack's aren't returned to the bank until the run completes, and Vamp's effect happens if successful but before the run completes.

29 Jan 2016 Mechanoise

Sounds like it should work, until you remember that they are separate run events. Colour me embarrassed :P

29 Jan 2016 GrantZilla1979

YOWWWWCH. I feel incredibly dumb.

30 Jan 2016 Deepthought42

Thanks @Mechanoise playing today so can try both out and learn some more about how not to lose so badly :)