Wind Mill 1.0

kjncl 68

This is some of the post-regionals Jank I've been working on. I wanted to build a deck that could consistently mill my opponent into the ground that wasn't just lamprey and cache recursion.

I'm using Gravedigger for this, throughout the game your probably going to get 2 or 3 free viruses on it from the corp, but the engine is Incubator and Virus Breeding Ground. Use VBG while Incubator is charging up. I like to move 8 or 9 viruses onto a Hivemind and then mill for 3 straight turns. Having 2 or 3 Festers out can be a massive pain to the corp, especially since the purge doesn't do any permanent damage to you.

The 1 Crypsis is useful when they think you aren't going to make any runs and start advancing that big agenda.

It takes some setup, isn't always that consistent, and struggles against fast decks, but it's awfully fun to play.

I haven't gotten that much mileage out of Aesop's Pawnshop, in the the next version I may replace that influence with something else (a 3rd clone chip for starters, maybe Utopia Shardand Eden Shard too)

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