Now that we are in the Rebellion Without Rehearsal era this ICE becomes a part of a suite of a new type of deck. The Jinteki tag deck. Jintagki, if you will.

This is a Jinteki: Personal Evolution (PE) deck with this, See How They Run, good ol' Snare! and some kind of tag punishment (in my case was End of the Line but it could be also Mindscaping and hand punishment (in my case Blood in the Water)

The other reviews on this ice are on point but I'd like to talk about my deck I brought to EMEA continentals where this ICE has shone every time I drew it. The idea is, as @Chezni says tax the runner. With cards and/or time. And it felt like a Kakugo but intstead of grinding the runner deck making the runner not run, they usually spend more time and resources because, well, they didn't have time to install their draw engine or trash my (relatively cheap) assets.

Once the runner install their killer is usually easy to pass (unless you have a revolver that you have limited passes) but needing to be under 3 cards or less is quite exciting not only because the danger that can happen with a Sting! but because this last 3 cards are usually the best cards the runner has.

So 10/10 I would reommend.

Jinteki is poor. At least mine. And play Karunā or Saisentan is expensive. So if you compare to the old Neural Katana maybe the strength is less but it tells the runner: "you have a nasty subroutine that you want to break unless you have your breaker/boat/boomerang on place". Anemone is the same price and is good but it's something that you want to time well when to rez it (the card that you're going to discard, how useful is going to be those 2 net damage). This is more "feel free to rez".

The extra strength on archives is cool, but think of that as an extra. Sometimes you need to ice archives and sometimes you have this ice and sometimes you need to ice something else.

So this is another way to write Stimhack, a classic old card. Now we have 2 options. This one and Overclock.

Stimhack had a fit as a 1 of to do that run where you're in late game and you know that's the winning agenda and gives you 9 . Also found a place in shaper decks because those 9 bucks cans be used to install stuff mid-run with Self-modifying Code (SMC).

So for those shaper uses they made Overclock, just 4 credits asking just for 1 to trash whatever you need to trash, have a little push in that run or use SMC if you're a shaper. No brain damage so it's less money and more accessibility so you cans put it in System Gateway.

But there was a part that was missing. Something impactful with the brain damage. There was something cool about self-inflicting damage. Something very anarch. As the Joker said in the AI generated script for a Batman movie "You drink water. I drink anarchy". And there is few ways better than drinking anarchy that some self brain damage.

So instead of a event it's a resource. So instead of 0 and 1 you will need 1 and 2 that you can divide in 2 diferent turns if you want to telegraph the corp "this is the deal, what are you going to do about it". What gives you in exchange? Depending on the board state.

This cards counters some stuff like Anoetic Void, Manegarm Skunkworks, Prisec and the advancements of City Works Project. So the main idea is to get a server full of stuff out. That trap? on the archives. That region that costs 5 to destroy? see ya.

Remember that this trashing happens before you access the cards so if there is any facedown agenda you'll need to go to archives to retrieve it. And some agendas abilities still happen there. Agendas like Obokata Protocol, Bellona, Send a Message to mention a few. Also agendas can be retrieved using Spin Doctor so I recommend to take any pesky doctor before using this.

And for the corp, how to counter it? Apart that from your ice you still have abilities such as Earth Station: SEA Headquarters. For other hard end the run effects... you still have Border Control or Nisei MK II that can prevent for that all thrashing.

Also: remember that the brain damage cannot be prevented (by Heartbeat for example) because it's a cost. If the cost doesn't happen then the effect doesn't happen. (it's like when you cannot prevent the net damage if you decide as a runner to steal Obokata Protocol)

Great card!

I wonder if Lucky Charm will see some life to counter the counters to this card.

That would be cool!

As Wern212 this card is pretty nice in HB. Now I'm going to talk about how I can win some games with this beauty.

How to kill with this card with Jinteki: Personal Evolution: A review

Jinteki PE does some work for you. It gives you 1 of the x net damage you need to kill. But what else do you need? clicks to play the operation.

If you install, for example House of Knives or Sting! and leave it there in the open (classic old jinteki technique since you can make it look like a Snare! or now a Urtica Cipher) next turn you go "advance, advance, advance: score" and Neurospike looks at you with a disapproving glance.

So the technique has to be another one. Thats where other cards come to help. One of those tools is a HB advancing tool: Seamless Launch. You will have more money and time to play, at least one Neurospike. But that usually doesn't get the kill. That's the HB approach. Not the Jinteki approach.

Here in the Startup format you can relay on La Costa Grid a card that allows you to bake stuff. Usually when there is a La Costa server the runner only contests when there is no advances in the server. Since an advanced Urtica Cipher or Cerebral Overwriter or Snare! -you can advance them- is pretty scary. And usually they are waitin that if it's a trap, that you over install on it to decide go there or not.

If you can sneak there an agenda while they go to RD or HQ and bake some advancements you will save the money and the clics. And then "oh, it was a Sting, 2 damage because the runner stole 1 and the Jinteki PE damage. Then neurospike. And neurospike and neurospike you have the clicks and probably the money. Easier if it's a 2 pointer or 3 pointer agenda. Vulnerability Audit it's good for that in Startup format since you cannot go and use an Obokata Protocol

Have fun with it = )

I think you meant Cerebral Overwriter instead of Cerebral Imaging: Infinite Frontiers

Totally! Thank you!

Can two of these cards be played in the same turn?

Long time since a review of this card and this is time to have one back. This card is powerful because it draws a lot of cards and make money. 3 creds, 4 cards.

The drawback is that you're not going to do anything with those cards until your next turn and maybe it's an agenda among them!

Also that the runner is going to trash it if they sees it because, well, 1 to trash is usually auto-trash.

Usually is for combo decks or for fast decks. And sometimes glacier decks with Jinja City Grid

In todays meta you can see it in Sportsmetal: Go Big or Go Home or Asa Group: Security Through Vigilance. In kind of decks that want their pieces fast so they can pull that Game Changer or maybe it's because they have a Jinja City Grid so they can make a pretty deep server in no time.

So it's in two kind of decks. The ones that they don't mind to overdraw (because gotta go fast usually) or because they have options to prevent that of being a problem.

Cybernetics Court is a card that exist for that porpuse and make any HB feel kind of Cerebral Imaging: Infinite Frontiers

Also I've seen it with Lakshmi Smartfabrics to protect the agenda flood in the hand.

And last but not least the agenda suit that you take can help you. Maybe because it's Hyperloop Extension that gives you money even if stolen or it's Project Vacheron, that is going to be 4 turns of 0 agenda points.

So that's why in this Uprising meta you can see this in several HB decks. Maybe can be also into a Weyland deck that wants to be fast but they lack the other pieces to make it work nicely. But, hey it can give you 1 more cred if you're Weyland Consortium: Building a Better World