(Daily Casts is banned.)
Side Hustle is like a “run-based Environmental Testing”: after 5 runs begin
, you profit by Gain 4[$]. Draw 1 card.
(five clicks, five “units-of-value”)
For example:
- If (against Asset-Spam), immediately after installing it, you check two remotes this turn and three the next, then it pops after a single turn.
- If (within Criminal) you opportunistically run your
mark
with Carpe Diem (or for Sable), play a Bravado or Clean Getaway for cash, and try to land a Transfer of Wealth, then ditto. (Your actions aren't just[click]: Run any server.
) - However, if running is too expensive and/or just not valuable enough, it won't profit at all. Unless you have parallel triggers (like Pennyshaver or Leech), you can't even spam an uniced/faceup Archives (since your actions would just be like “
[click]: Gain 1[$] when your next turn begins.
”, which is very much not “[click]: Place one +1 strength counter on an installed Aumakua.”) Although, two simultaneously-installed Hustles (being non-unique) would be worth two credits per run.
Note:
- While beginning a run on any server is the easiest interaction, it's still harder than just waiting a turn.
- Unlike a “Red Team-ified Casts”, Hustle has still (un)paid out zero credits even at your 4th run.
Daily Clash
[$3] Resource: Job
[neutral 0/5]
When you install this resource, place 8[$] on it. When empty, trash it.
The first time each turn a run begins, take 2[$] from this resource.
(Elevation era)