Otto Campaign

Otto Campaign 2[credit]

Asset: Advertisement
Trash: 2
Influence: 3

When you rez this asset, load 6[credit] onto it. When it is empty, trash it and gain [click][click].

When your turn begins, take 2[credit] from this asset.

“Don’t be scared of the Ottos, kiddo. They’re building our future!”
Illustrated by Mauricio Herrera
Decklists with this card

Elevation (elev)

#40 • English
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Reviews

Like Nico Campaign, Otto is a three-turn drip, with an extra payout afterwards, but +[click][click] versus +3[$], Draw 1. NB. Nico’s gives you twice as many “units-of-value” (unless you're scoring agendas, spamming assets, using abilities, or so on with Otto’s).

Like MCA Austerity Policy, Otto is a three-turn “countdown”: if you can protect it for those turns, you'll gain two clicks (for a five-click turn, enough to FA 4/2’s or NA 5/3’s). NB. Otto’s last drip (take 2[$] from this and gain [click][click]) funds two basic-advances (1[$], [click]: Place 1 advancement counter.) flush.

Very cool.


IMO, Null Signal should print more such “Dripping-Countdown” campaigns. Both with economy bonuses (like Otto, or costlessly-installing, never-advancing, etc), as well as with offensive bonuses (like damage, tags, trashing installations, zapping credits, de-allotting clicks, etc).

PS. I had a custom Jinteki asset with Do 2 net damage after dripping for three turns (CF. Urban Renewal), as well as a Weyland one with Trash 1 installed resource; after the Reboot Project released an NBN one with Give the Runner 1 tag (Engagement Metrics). But I prefer NSG's countdown of three-turns (two-turns-rezzed).


[$3] ASSET [-$3]: Advertisement - Hostile - Clone
[jinteki 3/5]
When you rez this asset, load 8[$] onto it. When empty, trash it and do 2 net damage.
When your turn begins, take 2[$] from this asset.

(Elevation era)