Humanoid Resources

Humanoid Resources 1[credit]

Asset
Trash: 1
Influence: 2

[click][click][click], [trash]: Gain 4[credit] and draw 3 cards. Install up to 2 cards from HQ (one at a time). You may play 1 operation from HQ.

“Deploying in T-minus 5…”
Illustrated by Martin de Diego Sádaba
Decklists with this card

Elevation (elev)

#39 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings

No rulings yet for this card.

Reviews

Humanoid Resources is Haas-Bioroid’s “strict Rashida”.

  • If you can protect HR for a turn, then you likewise get a burst of three credits plus three cards next turn (your three clicks funding its three installs/plays, one-to-one).
  • However, Install 2 cards. Play 1 operation. is less flexible than Gain [click][click][click].. (Even though installation is itself a very broad action, you can't advance, triple-install, double-operation, IA/IAA an agenda, and so on.)

In particular:

  • You can't YDL for +$8. (Installing two cards shrink HQ by 2, and must come first.)
  • You can't score out agendas with Nanomanagement, or Seamless Launch. (Unless one of the installs placed an advancement or gained a click, which few can.)
  • While bouncing back from an small/empty HQ (or credit pool), if you've missed drawing into any operations (or can't afford a Hedge Fund), then you've lost a whole click.
(Elevation era)