Nothing new here. It's an exact reprint of Snare!, but with a different name. You can now play six of them in Eternal, I guess?

Reviews still require 200 characters (fair), so how about we take a fresh look at the card itself - it's been five whole years since the last review on Snare, after all, and that's a lot of time for metas to shift and cards to come in and out of fashion.

So: how good is Snare Byte in 2025?

Uh... it's the same. Snare Byte remains a Jinteki staple, and the reason why the runner must always account for the possibility of taking three damage from an access (and a tag). Whether or not the card is actually in a particular Jinteki deck, its existence in the card pool inherently influences each game. The spectre of this card looms large across the board, its threat considered with every run. Perhaps no other card does so much, so often, without even needing to be in your deck.

Breaking into megacorp servers, it seems, is a risky enterprise. You're not safe from Snare just yet. In one form or another, it's here to stay.

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I'm glad Snare was reprinted exactly.

Pharos, but worse. A 1 discount is not even vaguely worth the cost of being useless in the early game, coming down at (up to) the same 5 strength but requiring setup time and runner cooperation, and being more expensive to boost. It's an option for decks that really want to run 6x Pharos, though, or Ob Superheavy Logistics decks after a passable 6-cost bridge between Pharos and the rest of the deck.

It does have one saving grace: Boomerang immunity. Is that enough to be favourably comparable to Pharos? ...no. Don't expect to see this one flying solo any time soon.

EDIT: it is a quick stack of advancement tokens for Red Planet Couriers. While I still don't think that makes it good, it does increase the likelihood of me specifically building some kind of hilarious jank deck that fast-advances 5/3 agendas from hand, probably playing Biotic Labor and Red Planet Couriers to score The Basalt Spire then recur the same two cards for re-use, and possibly something to derez Logjam for re-use as well. Interesting note: if you derez and rez Logjam repeatedly, the advancement counters stack. If only Government Takeover still existed...

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As you mention here, it seems likely this card exists to be a repository of advancement counters that you don’t have to spend clicks on rather than a particularly strong ice. As a result I love the design here - a role player in certain decks where the synergy with advancement counter trickery will be more useful than the better stats of Pharos.

I'm pretty sure "cheaper, with more EtRs and higher strength" is "but better"