The “Green Cache”.

Without synergies, it's worse than Easy Mark (you break even: gaining four credits while losing two credits, a click, and a card in hand; and you can't play it when bankrupt); but with synergies, it can be ‘blinked’, recurred, charged, ‘sacked’, ad infinitum. (Note that it's power counter–based (not virus counter–based like Cache); it can be used only during your turn (not whenever); and, obviously, it's in Shaper (not Criminal).)

In general, Programs that are “limited-usage” (and which are proactively useable and generically useful) act like Events that (by sticking around) synergize with:

  1. Recursion: There's always more Clone Chip–effects than Same Old Thing–effects.
  2. Sacrifice: Coalescence, because it is proactive and generic, and because it's permanent, can be fully spent for its full value, then sacrificed for extra value. (cf. Plascrete Carapace, which is reactive and situational, and has When it is empty, trash it., as does AirbladeX (JSRF Ed.).)
  3. “Programs-matter” (& “Installation-matters”): That is, the many cards that reference programs (like a program, a program or piece of hardware, etc) explicitly, or implicitly (like You may install 1 card from your grip., Spend hosted credits to install cards., etc; because Events are played not installed).
  4. “Counters-matter”: In particular, Coalescence can be charge’d (although, for less value than many other Hosted power counter: … or … for each hosted power counter.; and, unfortunately, there's no “mass-charging”, like Cookbook’s “mass-infesting” for viruses).

Coalescence + Sacrificers:

Coalescence + Recursion:

  • Simulchip: “flicker” it thru the heap (installing it for free, after paying for the Chip), earning three net credits.
  • Rejig: “flicker” it thru the grip (installing it for free), earning four credits.

Coalescence + “Power-Counters-matter” (Charging):

  • Rigging Up: [$0][$6] (because “rigging it out” both decreases its cost (by all two credits) and increases its effect (by another two credits)). It's also chargeable by Into the Depths, etc.

Coalescence + “Programs-matter”:

  • Gachapon: “discover” it thru the stack (installing it for free); cf. Sure Gamble’s [+$4] (but Events aren't “Gachapon-able”).
  • DZMZ Optimizer: save 1 extra credit (or two extra credits, if you have two DZMZ’s), as well as using the extra memory-unit(s).
  • LilyPAD: draw 1 extra card.
  • Environmental Testing: “cash out” 25% faster/sooner.
  • Muse: if you want to bring two programs into play off one click (whether to trigger “program installed”, or to feed program sacrifice, as a “DIY Harbinger”).

Other interactions/observation:

  • Maven: grants +1 strength indefinitely, as well as funding one Break 1 subroutine. activation (because Maven counts each installed program, unlike Echelon, which counts each installed icebreaker only).
  • Khusyuk: dig one card deeper (by tracking your [$2]-drop “flush”).
  • Urban Art Vernissage: if you need to ‘launder’ install-only credits into fungible credits.
  • Arissana: you can flash it in and use it all up mid-run (thus, neutralizing the “temporary unless trojan” downsides, while still benefiting from the upsides of clicklessness & even ambushability). It's also fetchable by Kabonesa Wu: Netspace Thrillseeker, Test Run, etc.

P.S. You can also read the old Cache reviews, or @YsengrinSC’s ArissanaCoalescence deck.

Solidarity Badge is like a Chop Bot 3000 crossed with Friday Chip.

If you can trash a Corp card each turn, then you'll draw a card each turn (cf. creds for cards).

Note: While clearing tags at the start of your turn is worse than at the end of your turn, such as after encountering an observer, it will still clear any terminal tags (or tags you've floated); and it still saves the [click], [$2] basic-detag. For example, if you've trashed their card, they can Oppo Research, but you've also “charged” a Badge, which then can remove one of the four tags (before they can punish it).


Vovô Ozetti is a “nomadic sysop” (like Adrian is) who double-cheapens ice (like Akitaro Watanabe did), and can cheapen upgrades/assets too.

Note that he saves multiple credits per rez and can save multiple times per turn, and that he starts profitting from the second rez (unless the cost was already trivial), or if trashed by the Runner (for -$2) after the first rez. For example, if they run into two unrezzed ice on his server and you rez both, he saves $4.


Flavor: “vovô” means “grandpa” (in Portuguese), and Vovô Ozetti seems to be pronounced like “vo-VO oh-ZEH-chee” ([voˈvo oˈzɛ ʈi]).

Does his 'Threat 4' ability reduce his own rez cost? He is a card in the root of this server, so it should work. In general, abilities that reduce rez costs are active during the rez. This should be added to the Rulings of the card.

@Krams NRDB has now added a Q&A (it's "no self-cheapening")

Daniela Jorge Inácio is an agenda-protecting (and self-protective) “pseudo-damager” sysop.

Compare: Ben Musashi crossed with Calvin B4L3Y.

For example, it upgrades Fujii Asset Retrieval into Obokata Protocol; and it itself has a “trash value” of four (two credits and two cards), cf Hokusai Grid.

Design: I really like non-credit extra-trash-costs such as Daniela’s (same with non-credit break/boost-costs such as Audrey’s).


PS. The name seems to be pronounced [da.ˈnje.la ˈɟ̞or.xe i.ˈnas.jo], like “da-NYE-la YOR-hay ee-NAS-yo”.

nullsignal.games

Behold!, a double-tagging ambush. (The “yellow Snare!”? The “mellow Ganked!”?)

For example:

  • If you ambush them running-first-click, and they immediately & manually detag, then you've paid [$4][click]) and they've lost [click][click]+[$4].
  • If you ambush them running-last-click, then you have 2 tags to check/spend.