This operation allow any combo corp to just be better.

In faction, you can just import that one important operation (like Oppo Research) and have 2 or 3 Pivot to reliably play it. This getting a discount on your influence budget.

Also in faction, it act like a 4th card of an important operation, like Punitive Counterstrike, or as a 2nd of two different cards, like End of the Line, Trojan Horse and Wake Up Call.

At 2 influences, it act as the 4th card for an operation that is vital. For important operations like Oppo Research and Self-Growth Program.

I like the balancing effect that having a trash cost does to this operation.

A fairly underused effect is to get an agenda out and play it to finish the game. Contrary to Digital Rights Management, you can score the agenda right away. With tools like Big Deal and Audacity, it is a good way to score out.

Art is superb, but I struggle to infer the name or ability of the card with it. Love the art, but I prefers when it relate to the name and ability. The name, however, is perfect for the card ability. Good overall.

4369

This is the single best burst economy card of the game.

This card combine really well with the most used asset in the game : Rashida Jaheem.

The fun part is that Your Digital Life combine even better with three agendas : Midnight-3 Arcology, Bacterial Programming and Superconducting Hub.

The best interaction is with Bacterial Programming and Punitive Counterstrike. When the runner steals Bacterial Programming, the corp get to draw 7 cards, thus having a high probability of finding one Punitive Counterstrike (or the second, if one is in hand). On the corp turn, the corp can first play Your Digital Life to get around +10, allowing Punitive Counterstrike to land much easily for 3 meat damages. A second Punitive Counterstrike will usually flatline the runner.

Another notable interaction is with Haas-Bioroid: Precision Design and Midnight-3 Arcology, where the corp can keep more cards in hand, allowing the corp to bounce back from a low amount of credits after scoring.

At 2 influences, it is easy to use out of faction.

While the art, name and quote goes well together, it really does not mesh that well with the effect of the card. If it is based around the use of digital currency like Bitcoin, it is evading me. Is it a missed opportunity? Still, it is a nice card.

4369

This is a scary card. Giving 2 tags for 2 is a bargain. Possibly giving 4 tags is game winning.

Even with NBN: Reality Plus banned, Oppo Research remains scary.

But when a corp uses Oppo Research, the whole deck is based around it. Because sticking tags becomes the way to win the game, whether through fast scoring with Shipment from Vladisibirsknor with flatlining the runner with End of the Line (and many other tag punishment).

This card will often be imported out of faction, because at 2 influences, it is easy to import.

While I wish I knew who or what is Oppo, it is still understandable in context, even without a quote. The art encapsulate that context, along with the card ability. Excellent!

4369

VSA is all about reading the meta. If AI breakers (Aumakua, Audrey v2, Matryoshka, etc.) are prevalent, this ice becomes expensive for the runner, mainly because getting rid of the tag take a click.

Otherwise, this is a better version of Authenticator, since on face check, the runner will pay 1, on top of getting a tag.

It is one of the few ice, with Tatu-Bola, Anansi and Phoneutria that punish the runner for bypassing the ice.

If the goal is to give a tag and cost 1 to pass every time, Ping is better.

Not much reason to use this ice out of faction, since you can get Funhouse for the same influence, and Authenticator is only 1 influence.

Everything is good about this ice, from it text, name, quote and art. A job well done.

4369

Only for tag storm deck. Otherwise, for 5, you'll get better results with Funhouse is you aim to land a tag. Even Unsmiling Tsarevna will be better if you are looking for a sentry to tax the runner.

This ice goes hand in hand with Oppo Research, forcing the runner to clear tags to be able to pass the ice for a reasonable price, thus slowing the runner.

The issue with the ice is that it's interesting ability comes late, at Threat 4.

At 3 influences, there is no reasons to ever use this side out of faction.

Art, quote and name goes together quite well, along with the ice ability. Well done.

4369