I've been having a lot of fun, and a lot of success, with this ID. Comparisons to Weyland Consortium: Building a Better World are fairly apt, as you get more value when you make money, but crucially, this comes in the form of cards, not more money. Despite being a shadowy organization that works "at a distance," Zwicky moves fast, and it needs to. As soon as you've made a bit of money, jamming agendas behind Maskirovka and Descent is the way to go. This puts pressure on the runner to find their tools while you naturally draw into yours just by playing the game. Since you're playing many transactions, Plutus gets you even more value out of them and lets you do some cool click laundering with Red Level Clearance, Greasing the Palm, and Petty Cash, allowing you to FA your Off the Books and Above the Law towards a win. Since you're going fast, Threat cards come online faster, specifically Measured Response. The longer MR is on the more likely it is for the runner to slip up on money or cards, letting you blow them up. Slash and Burn Agriculture deserves special mention as it allows you to add to your score area (by FAing) and your opponent's if you let it get stolen -- why would you do this? If you let your opponent get to four you can rez all your Biawaks and Plutus without worrying about turning off MR.
The Zwicky Group: Invisible Hands will never reach the incredible credit highs as BABW but I like it quite a bit more because it allows you to actually do something with your money instead of just jacking up Punitive Counterstrike traces or whatever.
I like how it has an implicit
— D4v1d-Gr43b3rPlay this operation only if there is an installed card you can advance.
. You can even place the counters on an already-installed Mestnichestvo, being safely notaccess
-able.