I've been having a lot of fun, and a lot of success, with this ID. Comparisons to Weyland Consortium: Building a Better World are fairly apt, as you get more value when you make money, but crucially, this comes in the form of cards, not more money. Despite being a shadowy organization that works "at a distance," Zwicky moves fast, and it needs to. As soon as you've made a bit of money, jamming agendas behind Maskirovka and Descent is the way to go. This puts pressure on the runner to find their tools while you naturally draw into yours just by playing the game. Since you're playing many transactions, Plutus gets you even more value out of them and lets you do some cool click laundering with Red Level Clearance, Greasing the Palm, and Petty Cash, allowing you to FA your Off the Books and Above the Law towards a win. Since you're going fast, Threat cards come online faster, specifically Measured Response. The longer MR is on the more likely it is for the runner to slip up on money or cards, letting you blow them up. Slash and Burn Agriculture deserves special mention as it allows you to add to your score area (by FAing) and your opponent's if you let it get stolen -- why would you do this? If you let your opponent get to four you can rez all your Biawaks and Plutus without worrying about turning off MR.

The Zwicky Group: Invisible Hands will never reach the incredible credit highs as BABW but I like it quite a bit more because it allows you to actually do something with your money instead of just jacking up Punitive Counterstrike traces or whatever.

If you squint, this card basically says, "If the runner has 2 Events in hand, do 2 unpreventable meat damage that doesn't trigger Steelskin Scarring." Why is this important? Well, it turns out the runner going from 5 cards to 3 cards in hand makes certain proactive solutions that much more effective - that is, lethal in single, rather than double doses. The caveats here are you need something to advance - easy enough, given decent advanceable ICE exists in both yellow and green, and the Runner needs two of some card type in their hand when you play it. AFAIK there aren't any grip-snoop cards in Standard except for like Focus Group but then that's a massive waste of credits and effort just for some info - so you might just have to guess. My gut tells me Event is generally the best call, especially against runners like MuslihaT: Multifarious Marketeer but idk you might call resource sometimes. Outside of green murder decks Jinteki might use this to do things with Neurospike or Phật Gioan Baotixita. I struggle to see HB using this one.

Man, I do not want the last thing I see before getting shot is that guy's face.

I like how it has an implicit Play this operation only if there is an installed card you can advance.. You can even place the counters on an already-installed Mestnichestvo, being safely not access-able.

Most of the time, the "next big thing" will be a bullet to the head. This agenda is nice because it lets you hail mary dig for tag punishment after a well-timed Ping rez or Oracle Thinktank theft, or that money/fast advance tech you need. With no risk, as you can shuffle away pesky extra agendas or worthless ICE! (or not, to preserve the thinning out of R&D). I think this will be a staple for yellow combo kills in the future.

you can also draw into a YDL for like eight credits

There are a bunch of times when I want to put an asset behind an ICE but one that's not, like, important. Protecting a Vera Ivanovna Shuyskaya or whatever with a whole-ass Tollbooth never really feels good, especially if I have to actually rez the damn thing. Scatter Field is an ICe designed for protecting non-scoring remotes (or maybe Archives) - taxing runners who actually do care about trashing your assets without breaking the bank. Designed for Poétrï Luxury Brands: All the Rage for sure, but I could see it in wide Synapse Global: Faster than Thought decks to protect Idiosyncresis or Public Access Plaza before threat 2, but maybe the 2 influence is a bit of a stretch.

Not a super comprehensive review but one neat thing about this card is that if you combine it with Subliminal Messaging this becomes a 3 credit Biotic Labor in NBN. That's pretty good, except for the trash cost, the fact that it's a two card combo, and it requires Threat 3, but it does save you a bunch of influence, and draws you some cards. You can also do this with Red Level Clearance, which costs some influence but gives you some flexibility, especially if you are using its install mode to get a FA tool like SanSan City Grid or Calibration Testing. You can also use this to compress Doubles into a single click. You can chain this with Pivot, for example, which also requires Threat 3 to compress another operation or install by a click. Other options include Distributed Tracing or Threat Level Alpha, which gives you 2 clicks to spend on tag punishment instead of 1.