The near-grinder type agenda of HB. This agenda define an entire archetype in HB, done around rez-derez. It is also the reason why Formicary became banned.

Once scored, this will make runs on any server much more expensive for the runner, if they use any breakers (Botulus, Physarum Entangler, Boomerang and bypasses will not be affected).

Some ices are really good with this, here is a few :

But also, some other cards get enabled :

Scoring a 1-3 agenda is not too demanding and can be done early in the game. The main issue is that you need to be able to rez back ices. For this, you have Vovô Ozetti, which will help rez back ice for cheaper.

This is a very good agenda, unique in style to Haas-Bioroid, and it enable good player expression within the game. Only draw back is that deck with this agenda tend to be slower. I love how it enable a very different archetype around a basic mechanic like rez and derez. Great design.

Nice art, good quote, all in line with the name of the card. All of which seems to have no relation with the effect of the card, which is a missed opportunity.

4247

Could you explain, why you're saying that Echo, a 0 strength barrier, is particularly good with reducing icebreaker strength? Your list is mostly comprised of low strength ice that can still be broken cheaply even if you reduce a fixed strength breaker suite down from 3 to 1. Wouldn't actually big ice benefit more from building on that strength gap? Brân 1.0 is already good versus a turbined cleaver, but with 2 extra strength to gap it get's 4c more expensive to break, which is quite a tax.

@Krams, those are fair points. I was focusing more on the derez effect. Doing multiple rez-derez will increase the number of subs on Echo. It could be added that against bigger ice, and especially in a glacier, this will dramatically increase the cost of breaking ices for the runner, just like you say.

A year has passed, here are some new points relevant to this agenda.

First, the analysis done in 2023 is mainly correct. This is not a defensive agenda. But it is a combo agenda.

What does it combo well with?

  1. With Snare! and End of the Line. Core damage means the hand size is lowered. Giving a lower defense against traps and kills combo. In ID like Thule Subsea: Safety Below, you are very likely to have done a second core damage, pushing the hand size down to 3. At which point, Distributed Tracing or Public Trail can give the tag that will enable End of the Line. Some deck rely on this strategy, even without the uses of Salvo Testing.

  2. Ontological Dependence, of course. This is the main combo piece. One core damage and it is a 2-3 agenda. 2 core and it becomes a 2-2 agenda. A combo heavy deck can then use things like SanSan City Grid and/or Arella Salvatore to quickly score out.

  3. Djupstad Grid and Cerebral Overwriter, to finish the runner by core damages. While this is an unlikely thing to happen (you need to do 6 core damages), multiple core damage reduce the options available to the runner. Once the runner has 4 core damages (unless they have Marrow), they will need to draw up their hand to protect themselves to make a run, thus taxing the runner. Generally, this strategy is too slow to work out.

So, is this agenda worth using. I'm in the opinion that it can be successfully used in a combo deck, if you need card slots, but it is kind of weak. Usually, using Hypoxia and Djupstad Grid will be a more reliable way to do core damage. When a plan is to "step one, score a 3-5 agenda", it is rather unreliable. This is a "janky" agenda that makes deck building really fun.

The art is well done and in line with the name of the agenda, which is kind of related to nuclear testing (even if it not said specifically). We can even imagine it is a sci-fi weapon testing, like a proton torpedo. But to me, this would have been a Weyland agenda (for the name and lore). Haas-Bioroid doing hi tech weapon is possible, but I'm unsure about why they would make city busting weapons. Good art, nice agenda, uncertain lore.

4247

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To me, what this card does is this:

"Sneakdoor" into R&D. This should help you get to 3+ points. When you or the corp enter the midgame, this card accelerates, allowing you to get even more agendas. This means that the more you steal, the more you get.

However, you have to remove the tag or else the corp will trash it. However, there are advantages to taking the tag, assuming you're using Sebastiao. Now you can slam “Pretty” Mary da Silva onto the table and then remove the tag. This should be a game-closing situation.

In summary, I think this is a really insane card that looks like a hybrid between Medium and Sneakdoor Beta.

My rating: 6/10? 7/10? can't tell how to rate it because it's hard to tell unless you play it.

44

I don't know about this, but it looks a little OP to me. Maybe it should cost 2? since it only triggers when you access at least 2 cards during the run, you always get 3+ accesses. Take for example R&D Interface, which costs 4 to install. that one is perfectly balanced. This on the other hand, costs only 1 provided you are already getting extra accesses. Also it's only 1 influence, meaning you can import it into other decks easily. R&D Interface is 2 influence and is balanced.

In my opinion, this would be fine at 2 install cost and MAYBE 2 influence.

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Update: It's fine as is. Well balanced!

R&D Interface is form 2013, balance was different back than. Mary da Silva is balanced out mostly by how limited all the other multi-access option are you can combine it with.