So much synergies with so many cards in Weyland. This operation is just awesome.

It synergize with :

If the corp has a shell game plan, this is the cheap version of using Mitosis, nearly just as good (0 is hard to beat), but not as fast.

This makes advanceable ice outside of Weyland Consortium: Built to Last much easier to use, since this card save 2 and one click to advance two ices. This the efficiency equivalent of Red Level Clearance.

Best of all, this is only one influence, allowing any corp to import it easily. A lot of asset spam deck use some kind of advanceable threat, where Business As Usual would shine.

On top of that, it can be used as a much cheaper version of Mavirus. Yes, Reverse Infection still exist, but nobody plays it (it is an ok card though). Especially in Startup, where Mavirus is not present.

The art, the quote, the effect and the name go together completly. Wonderful!

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Logjam stocks went up in the startup format with the ban of Pharos.

However, even if Pharos is present, Logjam is still good. Why is that?

First, it gets advancements for free. This synergize with Trick of Light and Hearts and Minds, which can use those advancements, without forcing the corp to first put them there.

Second, it has 3 end the run subroutines. Making it difficult for Botulus and impervious to Boomerang.

Third, on a face check, it gives back 2 to the corp, making this ice cost functionally 4.

Finally, it can have near infinite strength (helped by cards like Tree Line), contrary to Pharos, possibly making it impossible to break.

The big downside of this ice is that Hush put it at zero strength.

Art shows a log jam, in the literal sense of it. It is a bit hard to make out, because of the color saturation. It could have been a log (as in computer logs) jam also. Both work, making it a clever word play. This gives the idea of a big barrier. Ok.

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<p>Probably the single best ice in Standard at the time of writing this. Logjam is a gamewinning ice that completely hoses several decks if they don't run silver bullets, shuts down several of the most common cards in the format, and performs well against everything else. Even in it's worst showing it is pretty much a strictly superior <a href="/en/card/30063">Pharos</a>, though pharos doesn't get run and logjam is a 3 of in every BtL for a reason.</p> <p>As a facecheck:</p> <p>Naturally, this is logjam's worst performance. Logjam is 6 to rez, and refunds 2, for a net cost of 4 and no cost to the runner.</p> <p>As regular ice:</p> <p>Logjam with a single advancement counter is 6 to rez, and has a strength of 4-6 (asset + operation are mostly guaranteed, ice + upgrade are common but may not be in your archives earlier in the game). With 3 subroutines which must all be broken, this makes it at worst about par and at best 2 strength better than the average. For comparison, pharos is -1 to 1 more/less strength for an extra credit, and the runner doesn't have to break one of the subroutines if they don't want to.</p> <p>Against common scams:</p> <p><a href="/en/card/26075">Boomerang</a> is completely shut down without any recourse against logjam. At best they can burn it to deny you the 2cr or recover it on a later run when they are able to break. This is really phenomenal and lets you play cards behind a single logjam with a confidence that you don't normally have against hoshiko or shapers.</p> <p><a href="/en/card/33074">Tsakhia "Bankhar" Gantulga</a> pays three subroutines to get past logjam. Nothing special, but gives a more or less 1:1 return on investment.</p> <p><a href="/en/card/30004">Botulus</a> can't break this on the turn that it is played, even with <a href="/en/card/30009">Cookbook</a>. This makes <a href="/en/card/26085">Simulchip</a> botulus much less threatening. It also takes three virus counters to break logjam in general, reducing how often they can run and giving an actual use to botulus'd ice.</p> <p><a href="/en/card/34004">Audrey v2</a> needs two virus counters to break logjam's three EtRs, which makes virus counter management much easier in slow grindy games against freedom and the like. Logjam has no special effectiveness against <a href="/en/card/12104">Aumakua</a> other than just being really efficient and high strength ice.</p> <p>Against actual breakers:</p> <p><a href="/en/card/30006">Cleaver</a> is the most common fracter in standard, and is run by most anarchs and most shapers. Other than cleaver, you will mostly see AI, <a href="/en/card/33027">Propeller</a> and curupira. Logjam absolutely eats cleaver for breakfast: every advancement counter is another 2cr the runner has to spend on any run past logjam. Double turbine cleaver pays 12cr to break 12 str logjam, and the cost just goes up.</p> <p>Unlike pharos, logjam actually beats turbine <a href="/en/card/33027">Propeller</a>. Propeller can't break logjam in the lategame when it is advanced past 8/10 str, and the runner is forced to switch back to cleaver - by which point, breaking with cleaver has a cost well into the double digits.</p> <p>Curupira only treats logjam as any other large and efficient barrier. It becomes important not to have cheap barriers on the outside of servers to prevent the runner from bypassing logjam by farming charge against these, but for the most part this is just something you have to deal with and conventional criminal breaker suites have the best time against logjam in the current meta.</p> <p>Special interactions:</p> <p>Unlike a lot of large and expensive ice, Logjam gets it's money back in a way when it is derezzed - more counters will get added to it when it is rezzed again. This means that if a runner actually wants to pass logjam, then logjam is still cost effective to rez while it's under a <a href="/en/card/30017">Tranquilizer</a>.</p> <p>Logjam gets forcibly set to 0 strength under <a href="/en/card/33071">Hush</a>. It's a testament to how strong logjam is as a piece of ice that Lat now runs hush specifically to deal with logjam/treeline.</p>

Can't remove comments?

I feel like this card is half of a combo that doesn't exist yet.

Obviously, it has applications in damage mitigation and safety (an overarching theme of the Borealis Cycle). You can offset the lasting downsides of Core Damage, making it harder for Thule to set up a kill with just a single End of the Line. And, with just a pinch of Charge support and a healthy dose of card draw you can keep yourself safe from even double End of the Line MAD combos.

However, this card has drawbacks, namely the self-damaging effect and reliance on Charge synergy to make the most of it. Unlike Stoneship Chart Room or No Free Lunch which have no drawbacks and can be cashed in at minimum for a little bit of credits or card draw.

Rather, this card needs something to synergize with it, something to offer you more value than just hand size for the sake of not flatlining. Compare how Anarch decks will play Steelskin Scarring regardless of whether they are expecting damage or not because of its inherent synergy with all of their trash cards.

Hippocampic Mechanocytes feels like it needs something akin to this, something like Game Day (which has rotated) or a runner version of Your Digital Life to give you some payoff for having a large hand-size or large number of cards in hand, to warrant playing this card outside of a hard-core (hehe, get it) damage tech.

Such a good ice with a cool ability. Obviouly, the expendable trait is taylor made for Nuvem SA: Law of the Land. But even other corp will profit from this ice.

First, it is a fairly cheap early gear check that end the run. But, it get better. Suddenly, you can get rid of trojan located on the ice by bringing it back to HQ. Just like Tatu-Bola (but barring Hush). At 2, it is fairly cheap to trash a trojan (like Slap Vandal).

Better yet, it allows the corp (and Nuvem in particular) to better manage their hand and archive to bring back agendas. Just like having Attitude Adjustment, but double with and ETR ice. If the corp play more than 8 agendas, having at least one Descent has fairly good value just for that.

Finally, at 2 influences, this can be played out of faction, especially if having hand management cards and ices is restricted by card slot (like a lot of Sportsmetal: Go Big or Go Home decks).

The art, name and quote goes well together. While I'm not entirely sure how it relate to the effect, it is a very good design.

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One of the most scary card to be left on the board unchecked. For the small price of 1, you get to put up to 2 advancement on another card that can be advanced. This wins games!

Of course, this naturally synergize with Weyland Consortium: Built to Last, because putting advancement counters on a bunch of ices is natural. But this goes well also with Pravdivost Consulting: Political Solutions, which get free advancements. Asset spam archetypes will love this asset, since they can put lots of cards on the table, including naked agendas that can but scored next turn.

Another synergy is with Clearinghouse. Being able to advance it just before it fire will do tremendous damage. Notice that this card is neither a region, nor is it unique. In theory, you could have multiple of them on the board! Even Ronin could be advanced this way.

While the card specify that it has an additional effect if not protected by ice, the asset can still be protected by upgrades. Things like Overseer Matrix, Warroid Tracker and Forced Connection can make trashing this asset quite dangerous.

Even protected by ices, this can allow the corp to score big agendas without having to put advancement on the turn they are installed, forcing the runner to go check the most protected remote as often as you put something in it.

For all its power, this card require some setup. At 2 to trash, it should be trashed on sight by every runners. Moreover, you need to have put advancements on other cards before using this card. Finally, this card, unlike Isaac Liberdade, cannot put advancements on cards that cannot be advanced. Thus giving information to the runner about the asset or ice that receive the advancements.

This card could see play outside Weyland, even at 3 influences. But you'll need to play the right kind of deck for it, since this will compete with Cohort Guidance Program for putting advancements faster. Lots of possibilities.

The quote, art and name of the card fit together really well, giving a somewhat oblique reference to the effect of the card. Beautiful.

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