Descent (đ) can protect agendas both:
- with its
âł End the run.
subroutine, and - with its
Shuffle up to 2 agendas in HQ and/or Archives âŚ
expendability.
And (because it draws 1
but shuffles 2
), you can still tuck away an agenda already in HQ even if you also draw another one. For example, tucking two The Basalt Spireâs or SDS Drone Deploymentâs can be brutal; unlike the in-faction Drudge Work, it won't earn you six credits, but also won't take up a deck slot, and isn't rotating.
Like Tatu-Bola, it's a $2
/1s
/1âł
EtR (at 2/5
-inf) that can reposition itself (& shrug off trojans) and/or gain âunbreakableâ (non-subroutine) value. AFAICT, it's the last in NSG's cycle of âgearchecks with late-gameâ (tho the only Code Gate
):
- Ping (
sg
): has an On-Rez. - Ablative Barrier (
tai
): has a (Threatâd) On-Rez. - Tatu-Bola (
tai
): bounces to swap, for econ, and repositioning. - Descent (
rwr
): bounces toexpend
or reposition.
PS. @Sokka
âs spoiled champ card Key Performance Indicators seems to be a âWeyland Level Clearanceâ that can tuck an HQ-agenda (while advancing / installing ice / earning credits), which could cannibalize Descent by also being a (more powerful) anti-flooding effect that's âmultiple cards in a single slotâ. Or maybe together, they'll provide enough in-faction (& incidental) flood-protection to save influence (& slots) on some Spin Doctor copies (as some 44-card decks, like BTL & PD, have done). Or maybe not, sinceâwhile Descent can tuck Archives-agendas tooâthey're both âaction-speedâ, not âwindow-speedâ (lol) like Spin Doctor. IDK.